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Max Kenny

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A member registered Apr 01, 2021 · View creator page →

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Recent community posts

hi!

- i like the sized dolls mechanic idea, would like to see size changing your abilities more so that swapping is more tactical

- the gameplay function of the horn isn't really suitable for a puzzle game, it reveals the end goal of the level in the middle of one, when the satisfaction of solving a puzzle should come from figuring out how it to get to the end goal having known what the end goal was from the start

- the geometric stuff i think theres potential for with this mechanic reminds me of how bloxorz does its puzzles, check it out if you havent

- the direction and position the player exits the dolls feels a little contrived/inelegant

tldr nice mechanic but better puzzle design would elevate it

not sure if you wanted this kind of feedback but i like giving it so thank you for the opportunity and the game :)

gameful on a degree some have experienced

yeah

ayo it bangs

i really like the active role you give the player in deciding what the die does, thats a lot of whats frustrating about other games in the jam where the random element feels so out of control of the player

(1 edit)

thanks for playing youre cracked

yeah the voice actors at studio traumkosmos are legends

ill let him know