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hi!

- i like the sized dolls mechanic idea, would like to see size changing your abilities more so that swapping is more tactical

- the gameplay function of the horn isn't really suitable for a puzzle game, it reveals the end goal of the level in the middle of one, when the satisfaction of solving a puzzle should come from figuring out how it to get to the end goal having known what the end goal was from the start

- the geometric stuff i think theres potential for with this mechanic reminds me of how bloxorz does its puzzles, check it out if you havent

- the direction and position the player exits the dolls feels a little contrived/inelegant

tldr nice mechanic but better puzzle design would elevate it

not sure if you wanted this kind of feedback but i like giving it so thank you for the opportunity and the game :)

Thank you for the great feedback!