Thank you!! I'm glad to hear you enjoyed it!
The crawling text was a happy accident. It was meant to just be an intro splash screen but changed to be before every level in the final hours of the jam after my one tester said he was confused by what he was looking at haha. Not enough time to improve the art, but just enough time to explain it! Great to hear it helped with the spookiness!
ozxybox
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Thank you for playing and for the comment!
I’m also impatient, haha! I also would’ve liked the movement to be a bit quicker, but I had a few weird issues with things stuttering due to float to integer rounding. I ended up making the player move exactly 1 pixel per game update (32 updates per second) to avoid it. :P
Game crashes at the end, as it tries to load another level, and the level doesn’t exist hahaha. Never managed to finish up a way to return back to the main menu!
That's understandable...
The black block has a light that casts shadows.
The white block can only exist in those shadows, and if it leaves the shadows, it will die.
The goal is to retract the spikes and get the black block onto the 02.
Unfortunately, we didn't get to test the map before we submitted so there are some game breaking bugs...
Sometimes the code that checks if the white block is in the shadow will break and you might die for no reason.
The walls get rendered on top of shadows, and it blocks the button that retracts the spikes.
The button that retracts the spikes is hidden underneath the bottom left gray rectangle.
So sorry about the bugs. Although it wont help my chances for the jam, I plan to release a fixed up version of the game soon.
Thought that might be the issue... You have to have the latest version of the x64 Microsoft Visual C++ Redistributable https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-d...