According to this https://forum.godotengine.org/t/switching-the-running-game-to-use-wayland/68394/... it should just work by adding the `--display-driver wayland` flag, given that a recent enough version of Godot was used to export the game.
Unfortunately that flag does not appear in `--help` and seems to be ignored when used.
Seeing how the above post is from June and refers to a Godot 4.3 dev 3 snapshot the version you use is probably not yet recent enough. I would assume that once that trickles down into stable it should just work.
EDIT: The game works perfectly fine on Linux. It's just that it still uses Xorg, or well, Xwayland on a wayland compositor instead of running natively on wayland.
Ozymandias42
Recent community posts
The trait has been around for quite a bit and the description has always said it gave a bonus.
Checking jobs&specs.gd however revealed that not to be the case. I propose a 1.2 multiplier on gold for it.
In addition I propose bonuses or stress reductions for the Exotic Whore job for the 'Likes it Rough' and 'Masochist' traits.
As for the Escort job, I did the maths and with optimal values (4 for send based on unmodified human (endurance-wise only) it produces 8% less gold than Exotic Whore. I suggest correcting that by adding a modifier bound to the slaves grade.
EDIT: As the code is now, the gold-modifiers act consecutively on each other. An alternative might be to add up the modifiers and have them take effect as a single (bigger) one at the end or to calculate their effect on the base gold instead of on the gold value that happened to be in effect after the last modifier check. Of course this would impact the overall possible gold for the jobs by quite a bit.
0.5.6a
Can't go outside anymore. Console throws the following error:
SCRIPT ERROR: progress.calculateweight: Invalid get index 'I51' (on base: 'Dictionary').
At: res://globals.gdc:482.
SCRIPT ERROR: _on_leave_pressed: Invalid get index 'overload' (on base: 'Nil').
At: res://files/scripts/outside.gdc:107.
This error occured after ending the day after which the slave I tried the next bug on should return.
Demoting a slave from grade slave is possible and leads to grade noble in one go.
EDIT: FOUND THE CAUSE - Taking problem fairy (see below) into party caused the going into town not working anymore
About the equipment problem with the not showing shilouhette. I caught another fairy (a male one) to test it. The male on did show no problem. It seems to be something with this specific fairy. Or at least this specific save. It's very strange.
On selection of fairy via gear
SCRIPT ERROR: slavegear: Invalid get index 'Null' (on base: 'Dictionary').
At: res://files/inventory.gdc:330.
Same error when trying to equip with clothing and also same error when unequiping clothing from another character.
also same error when unequipping, hence duplicating from fairy by selecting character with same clothing fairy wears, then changing to fairy and unequiping without actually doing so. fairy only get's unequipped after unequipping different charakter with same clothing.
very annoying bug in 5.3.2c on macOS
Removing plain underwear leads to not being able to re-equip it without modifying the save-file. The equip-menu does not show up after removal of plain underwear. It does however if it is merely swapped by lacy underwear. If you then remove that, however the plain underwear icon is shown on the remove button instead of on the plain underwear button and clicking it leads to the same situation of not being able to access that menu.
0.5.3.1d
macOS 10.12.6
- the new interaction menu does not lead to obedience or loyalty decrease nor to stress increase if 'Likes it rough'-trait is active but sexual interactions have not been achieved yet. forcing those through the old menu still results in severe obedience and loyalty decrease.
- virgin option when starting a new game is no longer greyed out if the player character is male and does not do anything.
- Emily does not have the sex menu activated even though the 'Spike with Aphrodisiac'-event got triggered (this worked in 0.5.2.x).
Also her new sprite isn't as cute as the old one. Option to revert to that would be nice. - no explanation what what the values in the new interaction menu do and what they influence. (arousal, wetness, lust)
- also theres no explanation anywhere what exactly the special rules of the advanced brand do and how -for example- enforced nudity differs from just don't giving any clothes or if there is any way to effectively use the no masturbation rule without risking stat drop by developing a sex crazed trait.
- sometimes buying an item as stack takes the money but only one apears in inventory and only one is usable.
- interaction allows for selection of non-available characters in abuse mode. i.e. Emily after she has gone with Tisha
- bug with the old sex-menu. even though petting and classic sex is already unlocked through the bathing-event with Emily neither fingering nor fucking her pussy is available. It's not unlockable either. That problem sometimes rights itself after restart of the game and loading of the save.
- Slave guild in Wimborn bug. Slave description begins with defeated bandits description "tied and bound..."
that's unfortunate then.
The way the sandboxing mechanism on mac works is that it denies read and write access to all files except those in the directories specified by the profile provided by itch, meaning linking via hardlinks or symbolic links would not work since they too would be files.
If the godot engine has no option to specify different directories for save files on different systems then yes, should probably be brought to their attention. Apart from that saving stuff under $HOME isn't even common for mac applications in the first place. Most save their stuff under $HOME/Documents or in that Application Support folder under $HOME/Library.
Anyway, respect to you for taking all that time to talk so much to me here, I would have never expected to get such a direct line to the developer!
Just remembered another important thing. It's not technically a bug but something that should be changed regardless. By having the game save to $HOME/.strive2 you are forcing users to disable itch's sandboxing mechanism on macOS. According to https://github.com/itchio/itch.io/issues/707
where I brought this up a while ago games should save to $HOME/Library/Application Support/ in order to avoid this.
okay, thank you for the fast and helpful reply.
So there is no way to remove that trait apart from editing the save-file? Elixir of regression did seem like a logical choice, since it stated it's to be used to 'rehabilitate someone from an inconvenient character' and traits like Prude do not affect the stats. It'd be understandable if it didn't remove mute or scarred.
v0.5.2.2. Sry should have looked there in the first place.
Got the initial version via lsappinfo info -app strive2 which should read the manifest in the .app bundle if I'm not mistaken.
Seems to differ in there though.
EDIT: Found another bug(?) while playing. Elixir of Regression does not remove the 'Prude'-trait.
macOS
v0.4.1
itch.io says Version 19 parentBuildId 50383
Character Galery is not persistent. It (sometimes) looses characters or achieved scenes from characters between save-state-loads.
Items that vanish are mostly Cali and Cali's First Time and Sister Love from Emily but not from Tisha or from both her and Tisha.
Second Bug: After Ending Calis Quest it's not possible to get her Pliable Trait to evolve to Devoted if she already is at 100 Loyalty. It's only possible to evolve it into Slutty by buying more actions.
Third Bug: If Cali is on level Commoner and has the Slutty trait she loses the 100/75 for Confidence after loading the save-state but retains the 100/75 for Charm.
Proposed solution: make saving of the galery more reliable by saving it into the save-file instead of (seemingly) interpreting it from the characters side-quest info in the file.