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v0.5.2.2. Sry should have looked there in the first place.
Got the initial version via lsappinfo info -app strive2 which should read the manifest in the .app bundle if I'm not mistaken.
Seems to differ in there though.

EDIT: Found another bug(?) while playing. Elixir of Regression does not remove the 'Prude'-trait.

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I'm pretty sure you shouldn't lose any progress with character gallery as its not tied to quest checks or anything but saved separately to 'progressdata' file. 

Pliable trait actually requires 90 affection points right now, not loyalty. 

Elixir of regression is not supposed to remove Prude trait.

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okay, thank you for the fast and helpful reply.
So there is no way to remove that trait apart from editing the save-file? Elixir of regression did seem like a logical choice, since it stated it's to be used to 'rehabilitate someone from an inconvenient character' and traits like Prude do not affect the stats. It'd be understandable if it didn't remove mute or scarred.

Actually Prude trait can disappear with random chance on orgasm.

yeah discovered that just a few minutes ago, too :D
Thx for the hint, though. Great game btw.
Say, the Deterrent and Stimulant Potions. What effect do they have outside of their respective side-quests?
Stimulant seems to speed up growth of arousal but I'm not sure about that.

Yeah, they are pretty much affect lust generation during sex actions right now.

Just remembered another important thing. It's not technically a bug but something that should be changed regardless. By having the game save to $HOME/.strive2 you are forcing users to disable itch's sandboxing mechanism on macOS. According to https://github.com/itchio/itch.io/issues/707
where I brought this up a while ago games should save to $HOME/Library/Application Support/ in order to avoid this.

For all instances game is saved to "user://saves" which means different things in different OS. This system is a part of godot engine and should probably be addressed there. I'm neither good nor familiar with mac file structure so unless you have a ready solution which wouldn't impact all other instances, I'm afraid there's not much I can help with. 

that's unfortunate then.
The way the sandboxing mechanism on mac works is that it denies read and write access to all files except those in the directories specified by the profile provided by itch, meaning linking via hardlinks or symbolic links would not work since they too would be files. 
If the godot engine has no option to specify different directories for save files on different systems then yes, should probably be brought to their attention. Apart from that saving stuff under $HOME isn't even common for mac applications in the first place. Most save their stuff under $HOME/Documents or in that Application Support folder under $HOME/Library.

Anyway, respect to you for taking all that time to talk so much to me here, I would have never expected to get such a direct line to the developer!

Technically you could specify nearly any location and check the user's OS before that. The main problem, as I said, I don't have mac so I can't really figure out how user system differs from normal, and even if I could, there's no good way to test it out personally. So if someone capable gets it done, I'll include the fix for it. 


No problem, feedback is always a great way to work on your faults.