This is a really fun game! But downloading it was a pain in the butt (for reasons unrelated to your craftmanship; my antivirus likes to throw hissy fits when it sees .exe files). Out of curiosity, what engine did you use?
Paige-K-afk
Creator of
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Thanks for playing! I considered making the rabbits foot part of the random set of ingredients, but due to how it works in alerting one of the wolves, decided that it'd be a guaranteed ingredient in the potion. I definitely could have made the battles more of a puzzle, but didn't want to delve too far into it for the amount of time I had to get the game polished and published.
I don't know what I'll do. I know Unreal Engine, but the workflows are so different, and UE5 makes my laptop run hot, which is awful to work with in the warmer seasons.
All the unity games I'll make and distribute myself are free, so I shouldn't have to worry about paying for people installing my game, but I'm actually shaking right now and feel sick. Not in the internet user terms of it, in real terms. I'm feeling actually physically unwell. I had to get a good friend of mine who doesn't have a Unity account to send in a support/complaint ticket to unity support on my behalf cos I don't know how malicious they'll be to some nobody like myself disagreeing with them.
I really hope the backlash of large studios pulling their games from sale makes unity company rethink what they're doing and stop this stupidity.
I was planning on using Unity for a game jam, but it looks like I'll be using RPG maker MZ instead.