I think this fits the theme well, for clear reasons, but at the same time the concept is equally off-putting. XD
I feel like this being made within the confines of a jam timeframe reduced the fun though, the collection was a bit cumbersome and it made the automatic finger movement a bit un-fun relative to what it could have been, and I also feel like the pacing wasn’t as fun because it was being crunched into a jam’s “playtest” window.
That said, I think that the game is certainly innovative (since it totally goes outside of the norm of games in general, including incremental games), and I think the art is perfect for both the game’s theme and the game’s mechanical style.