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PandaPho

5
Posts
9
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A member registered Nov 26, 2022 · View creator page →

Creator of

Recent community posts

Very much open to implementing ideas. And those are very good ideas.  I want to write a quick weapon design philosophy under the development and I hope you will get a chance to critique it.   Hopefully, tomorrow.

In short, the Sawblade at max is an 8 directional weapon. Same with arrows. While I have 7 other closest enemy weapons. It was mainly a balance decision for different playing styles. Could always add another weapon for you desired effect!

Ninja star could be upgraded to 4 stars, so there would be 4 stars in each corner. I definitely need to balance these weapons, so I’m very appreciative of the effort you put in.


I’m going to double check that dragon :)

Fixed the green text!

Interesting regarding the GPU usage and fans.  I think the issue is because I don’t cap the frame rate and the CPU just runs as fast as it can as the application doesn’t limit it. 

I can cap the FPS for sure on the title and there are plenty of optimization tricks I have not implemented.

I did add some options to turn off shadows and remove Post Processing effects.  This was intended for various devices and maybe one day a long attempt at mobile. 

Think I got those issues fixed. Thanks again for taking the time to play my game!!!

Oh no. Thank you for the info! I just uploaded a downloadable demo that can get around WebGL errors until I find the issue.

Sorry about that.  My first comment ever! So, happy :)

I like this style. Do you do commissions? Please post some type of contact information if so.