Very much open to implementing ideas. And those are very good ideas. I want to write a quick weapon design philosophy under the development and I hope you will get a chance to critique it. Hopefully, tomorrow.
In short, the Sawblade at max is an 8 directional weapon. Same with arrows. While I have 7 other closest enemy weapons. It was mainly a balance decision for different playing styles. Could always add another weapon for you desired effect!
Ninja star could be upgraded to 4 stars, so there would be 4 stars in each corner. I definitely need to balance these weapons, so I’m very appreciative of the effort you put in.
I’m going to double check that dragon :)