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Papaya Games

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A member registered Apr 09, 2017 · View creator page →

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That's the end of this chapter. Thanks for playing!

https://papaya-games.itch.io/duck-in-town

Muchas gracias :)

Oh, sorry :( reuploaded them, thanks for the heads up!

That's true! However, I recommmend reading the official docs' introduction instead :)

In Godot, you have both stages in the same file. The vertex shader goes inside the vertex() function and the fragment shader inside the fragment() function.

Sure, if you have different materials each with one modulate, your game will still compile a bunch of shaders. With this method, you only compile one shader per scene. It is also easier to work with!

We are super happy that you liked it. <3

I'm glad you liked it, thank you for playing!