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Paradeigma

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A member registered Feb 19, 2020 · View creator page →

Creator of

Recent community posts

Thank you! I am glad you liked it. I realized after the submission window ended that I should have zipped the files :/ It was a bummer because Mark was about to play my game on his first stream but he was using the itch.io app so it didn't load. Does zipping the files solve the itch.io app problem?

Very well done. Quite difficult so I didn't reach the end but that's not a bad thing. I experienced one bug twice during one of my playthroughs of the first level. The red one was in a corner and had a coworker next to him and on top of him. When red woke up he was glitching into the wall and I couldn't move him.

I had a lot of fun playing/beating this game (especially the boss fight). Reminded me of those casual flash shooters I played as a kid. The whole level was pretty easy and I would have liked it more if there was more progression in the difficulty. The boss fight was great! His mechanics were very well done. I also thought it was funny how the game fit the theme with the crazy arms the whole time. The out of control mechanic where you have a chance to fire a projectile every 2 seconds didn't add too much to the game. It would have been interesting to design more around that mechanic and see what works with it. Overall, I've had the most fun with this game out of any I've played so far on this jam. Keep it up!

Thank you for the feedback! I want to scale the difficulty and that 4th coin is definitely the hardest. I hope it didn't keep you from reaching the end of the game though. That's the part I had the most fun making!

Overall a very good game. It's very difficult and take me a while to get used to the controls without having to think about it. In other words, the controls are out of control and this game fits the theme quite well.

Overall, this game is well done. The gameplay has a lot of potential. I think these mechanics would shine best in a difficult puzzle platformer type game where the player is quickly navigating the map in order to find safe spots while the controls change.

 A couple improvements I would suggest are:

1) Have a clearer indicator as to when the controls switch so the player can anticipate and strategize better.

2) The Tilt bar fills up really quickly if you are holding down a key and the controls switch. It made it seem a little unfair and made my moves more tentative (which may not be bad if that is the way you want the audience to play).

I really enjoyed this game. The graphics are very appealing and the gameplay keeps your interest quite well.