Okay, thanks for the report, I updated the bugfix.
Also if you get stuck anywhere else there should be a "NoClip" item, in Inventory - Key Items. This allows you to temporarily disable collision.
Parodos
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Just a heads up, I made some quick bugfixes based on your comments: https://parodos.itch.io/goblinlayer/devlog/835869/bugfixes-for-057p
I'm gonna make another full-game playthrough before the next update to catch any other bugs that might be left.
Yeah, It seems that old saves might break during this encounter. It is a game in development so these things will happen sometimes. But I will try and see if there's a workaround.
You could try to open up CEBattleIntro.js with a text editor and simply delete code. Though it might break the battle intro's, so backup first.
Yea I'm working on overhauling it.
Also working on a parry/block ability. Like not a skill, but you click a button, and time it right to block.
..........
But opening with holy light is usually a good strategy. Then applying the right skill for the right enemy.
The 'Ghurek Fire' can deal a lot of damage & some items will let you stunlock enemies.
Using GL to tank (taunt) & priestess to keep him alive is a decent tactic as well. Then the other two deal damage.
Hello hello,
Normally when I upload a major update and post a devlog, there's a fairly big boost in views here on Itch.
It's been like that the last few months. But this time around not much seems to have happened.
So just wanted to check if getting promoted is something that's randomized & I got unlucky, or if I maybe forgot to click some button?
It's looking for an old placeholder music track I used, for some reason...
Try to grab the hotfix from here and put it in resources/app.nw/data and overwrite. I'll re-upload the mac version as well.
https://mega.nz/fm/sdYGjZwQ