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Pashax0656

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A member registered Oct 24, 2023

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If you have a recruited werewolf into your party and it attempts to fuck the enemy, the game (0.6.09) will crash with this error:

Script ':Main' line 70: TypeError occurred.

no implicit conversion from nil to integer

Occasionally when two different half-race characters end up causing pregnancy (in one case it was a H-Dwarf father with a H-Elf mother), the game will crash with this error:

Script 'Game_Interpreter' line 42: NoMethodError occurred.
undefined method `include?' for nil:NilClass

It doesn't happen with every combination or every character, so I'm not quite sure what the pattern is.

For 0.3.50: If you get one of the randomly generated workers at the brothel pregnant and then later dismiss the father, the game will crash after the pregnancy duration has passed with this error:

Script 'Window_List' line 160: NoMethodError occurred.
undefined method `father' for false:FalseClass

For anyone interested, here's the list of heritable traits and where to find them as of 0.3.04:

TraitCreaturesMax
Max HP+Human, Dwarf, Beast, Angel, Demon, Slime, Green Slime, Mother Bulb, Cowgirl, Taurus, Mother Slime, Alraune, *Unknown*10
Max MP+Elf, Angel, Demon, Mother Bulb, Dark Matter, Succubus, Incubus, Alraune, *Unknown*10
ATK+Human, Dwarf, Beast, Weretiger, Werewolf, Taurus, *Unknown*10
MAT+Elf, Angel, Demon, Dark Matter, *Unknown*10
DEF+Human, Dwarf, Slime, Green Slime, Werewolf, Cowgirl, Mother Slime, *Unknown*10
MDF+Elf, Angel, Demon, *Unknown*10
AGI+Human, Elf, Beast, Weretiger, *Unknown*10
LUK+Human, Dwarf, Beast, Succubus, Incubus, *Unknown*10
EXP+Human, Elf, Dwarf, Beast, Angel, Demon, Mother Bulb, Alraune10
Lifespan+Elf, Angel, Demon10
Fire+Human, Succubus, Incubus, *Unknown*10
Water+Elf, Slime, Green Slime, Mother Bulb, Dark Matter, Mother Slime, Alraune, *Unknown*10
Ice+Dwarf, Slime, Green Slime, Mother Slime, *Unknown*10
Earth+Dwarf, Werewolf, Mother Bulb, Cowgirl, Taurus, Alraune, *Unknown*10
Wind+Elf, *Unknown*10
Thunder+Human, Weretiger, *Unknown*10
Light+Angel, Weretiger, Cowgirl, Taurus, *Unknown*10
Darkness+Demon, Werewolf, Dark Matter, Succubus, Incubus, *Unknown*10
Ear+Werewolf3
Sight+ Weretiger3
Fast PregnancyGreen Slime, Cowgirl, Mother Slime5
Fast GrowthWeretiger, Werewolf, Mother Bulb, Taurus, Alraune5
GatheringElf, Cowgirl10
FishingHuman10
Double AttackBeast, Werewolf1
Tiger Stance Beast, Weretiger1
Charm Succubus, Incubus1
Sex Drain Succubus, Incubus10
Masochist Mother Bulb, Dark Matter1
Lust Incubus10
Voyeurism Alraune, Mother Bulb10
Beauty Mother Bulb, Alraune10
Sluttishness Succubus1

I think dwarves are supposed to be able to inherit the mining trait, but there seems to be a typo in its ID in 0.3.04 that causes a blank trait to appear instead.

Blue herbs are near the lake east of Resta.  Purple herbs are near the entrance to the forest north of Resta or northern part of the forest after the bridge. Red herbs are in the clearing after the mine (east of the abandoned shack), forest maze or dark forest.

Wrong warp bug: If you get defeated by the plants blocking the way into the forest north of Resta during "Unblock the Path", you get warped to "Resta Field, Mine North Entrance" with your party recovered at 1HP. This lets you skip the entire mines sections.

Status effects on either parent can get passed onto offspring, including things like poisoned, unconscious or confused. They can be cured the normal way and may only affect the first battle, but get added to the heritage page and passed on.

Blank heritage entries sometimes seem to get added to the list (may be related to previous bug if these are hidden states getting passed on).

Heritage perks don't seem to be reset when the game generates a new character. Recruiting a new character from the guild can generate one with the same perks as a character previously dismissed. Seems like this may also be causing those attributes to stack much faster than they should and well beyond the limits they're supposed to have (I've got characters with 63/10 in LUK+, for instance)

Defeated enemies can be fought over and over again if you use the action button after battle before they vanish from the world map.

This isn't quite a bug, but rather a flaw in the new player experience: it's not clear what the expected lifespan of party members should be. A simple fix could just be a town member mentioning that they usually expire at around 80.