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Descendants of the Forest v0.6.74

Explore, survive and live through your descendency in a land full of monsters. · By Eropixel

Suggestions Sticky

A topic by ElPresidente created Jul 31, 2023 Views: 4,185 Replies: 66
Viewing posts 1 to 34
(+1)

- Expand weapon selection (by that I mean less class restriction on weapon. A class might have more than 1 valid weapon. Some classes more than others)

- each weapon comes with a special skill/ability/passive? Range might come into play. Longer reach/range weapons meaning you go faster in turn order.

- atm, female party is superior because with males you cannot get kids from monsters. So I would suggest that party members with a penis can impregnate female enemies, and at the end of the battle you can choose to capture them. You could also have it that that is only available i the enemy is defeated trough sex? For every captive your party uses 1 more food/water, until they reach town. The captives are placed in town and later you get their kids.

- fallen angels are really weak as an enemy encounter. Also, instead of random spawn, make it so they will always spawn in a certain area.

- some flowers are REALLY hard to find. I've been playing for ages and still no purple flower, for example.

- Is there a potion/item to REDUCE breasts/dick? The shrooms just make them bigger.

Developer(+1)

1-I may change the class system.

2-Currently no.

3-Sounds interesting.

4-I don't added the Fallen Angels on purpose.

5-The gather items will change place, I just added them randomly because there's few zones.

6-Those potions are sell at the mysterious tent (at east of Resta City) once you finished the first quest (currently).

(+1)

Fallen angels aren't planned? Aren't they the only way to get demon essence ATM (for the witch hut quests)? I have found no other enemy in the game that drops it. There some black cloaked demon in the forest sometimes, but I can't fight those


And to add to suggestions;

new skills:  booty call (targets self, makes user more likely to be attacked by sex attacks)

tease (targets enemy, puts in horny state for X turns)

taunt (targets enemy, enemy will target user for X turns)

Developer(+1)

Weren't but I forgot to remove them (they weren't complete), the demon fluids can be obtained at the west of the forest through a secret passage.

*I revised the Fallen Angels and fixed some bug that were causing.

A way to get a new hairstyle for your character outside of the few ones that you need to breed for, really annoying having to grind and breed characters until you get a female or male that has the hairstyle you wanted

Developer

Yes I will add it.

Developer

Added

Maybe an enemy attack that swaps the gender style of the clothing.

Developer

That will be a bit complicated but I will keep it in mind.

(1 edit)

Are there any plans to add sexual content in regards to oral? if so, will there be certain enemies that might be able to orally inseminate?

Developer

The first question yes, the second question I may add them.

As for me,it`s very grindy crafting some items like imberable leather(get needed medium fish sometimes is very randomly process - you can get 1 or 2 in the day from one spot,or you can loot 0 for 3 or 4 days) or silk from spiders(the same problem like with the fish - from 1 encounte can loot 2 or 3 silks,or kill the entire froest and loot 1 or 2). So I have a suggestion - make some crafts cheaper,or increase drop rate of some items a little. As for medium fish - I have an idea to add fishing pole,that allows you in exchange of ingame time(or food and water also), loot items from the rivers.  What do you think about it?

Developer

I will see.

(+1)

How do you feel about vore/absorption fetishes? will you be adding anything like it?

Developer(+2)

I will see if I can add them.

A simple way to add this is slimes getting extra HP drain or stat boosts/ability unlocks from attacking/sexing up/defeating other slimes.

A more complex way would be for characters to fuse directly, resulting in a new (or temporary) character.
Or as a field summon... the green slimes could summon a motherslime boss onto the field by defeating or sexing up a slime girl.

I still haven't been able to get potions for making dick/breasts smaller. About the only quest I haven't done is flower collection, since I just can't seem to find the required flowers.

Blue herbs are near the lake east of Resta.  Purple herbs are near the entrance to the forest north of Resta or northern part of the forest after the bridge. Red herbs are in the clearing after the mine (east of the abandoned shack), forest maze or dark forest.

I think the required herbs can be random. I'd have to check but I THINK my quest logs mentions different color.

Developer

I write the location of the herbs in the

Mission Help Section

an easier way to store/sell/buy items, its time consuming to click enter 100s of times because you filled your inventory with loot and barely anything else

Developer

I just finished it yesterday.

What class uses the guns?

Developer

In this version none.

more enemy varations- female bandits and fallen angels. Actual wolves?

Developer

Yes I will add them.

Would it be possible to get options for even darker skin tones in the appearance menu? And a way to customize skintone, nose, eyes etc ingame after the first edit party menu when starting a new game?

Developer

Skintone maybe, but the other I'm not sure, but I may change the appearance heritage system.

(+1)

A fertility trait with the possibility of having multiples? Twins, triplets, etc. What would the limit be? Pregnant belly sizes?

Developer

I will keep it in mind.

(+1)

How about an enemy/potion causing a body-swap between two party members? E.g a male and female party member would end up with male mind female body and female mind male body.  :)

Developer (1 edit) (+1)

I already was working on something like that but I need to think wich effects it may cause.

(+1)

What do you think about getting monster races by birthing? For example from 2 slime parents  you get slime child, or from 2 alraune parents you get alraune child? Also, what do you think about skill or item that increase drop rate or amount of dropped items? Because farming some materials(like spider web or angels feather) just for 1 item is kinda grindy(but it`s only my opinion, maybe im just unlucky).

Developer

I could  do it.

Developer

Maybe the child will born corrupted?

Randomly, I get characters that get corrupted (more usually by items) that don't go wild.  They don't get control of their abilities like the potion transformations do, but instead only have attack/guard/item use.

An item that makes a party member more likely to be targeted for sex would be handy. Like if a party member is corrupted, you could toss a pheromone potion at them so it's more likely that they get impregnated by what you're fighting.

Developer

I will add a skill.

Since character have weapon skills, how about tying weapon use to it? If a mage puts points in sword, they can use sword, etc..

Weapon level could be tied to skill level (So sword lvl1 mean you can only use basic sword)

(+1)

It would be neat if monster were more likely to sex up instead of attack party members that are their monster type.  It would draw out battles you're losing, but that wouldn't exactly be a bad thing for them to get distracted.

…It would also be neat if using abilities left over from purified transformations (without using the potion) turned the character back into that monster type. Like, if you’re summoning Alrune vines as a Human or Elf, you’re going to look rather Alrune like if that’s your go-to attack.

Another suggestion would be simplifying the UI.

An all-attack button would be great. Maybe on the attack/smoke/flee dialog would be nice, especially for that last attack or when you trip over smaller mobs.

A default attack sequence for a party. Once you start getting interesting characters, you want them to do more than just attack.

An option of preferred sex pose for each character. It’s alot of extra clicks, at least to me, especially since they don’t always follow the selection exactly anyhow (I assume it’s the hidden horniness variables).

Since the idea is for characters to have generations, some sort of automation seems reasonable?

Developer

I already added it but I' testing it.

The new all attack/all guard is great!

…I still wish there was a default action or sequence for each character. Transformed characters always need to up to skill, click on skill; and they don’t use it on ‘all attack’. It would be nice if Alrunes used their roots, werewolves used double attack, etc, as their ‘attack’.

Repeat last turn would simplify some of the big monster fights.

(1 edit)

It would be nice if somewhere in the game or something, there were a list of playable races, so you'd be able to know what races would be able to be offspring and become party members and which would just become humans or whatever, for example, stuff like bats, also kinda interesting that I don't think, at least from what I've seen, that offspring from bats have a higher chance for vampirism or anything.

Developer

I may add ot to the library.

Maybe once you get a character, like a child probably, of a specific race (half angel, half beast, half demon, etc.) you can unlock them to be able to grab in initial party or if you ask the guild for a party member?

Developer

Maybe

Can we get a lizard or draconic transformation?

Developer

Maybe, later.

What do you think about improving inventory capacity? Because after added gathering skills, that increase picked items, inventroy even with bags on each character can be full very fast. Firstly, it make kinda uncomfortable playing with less than 4-5 characters in party. Secondary it stops you from collecting everything, and sometimes you can skip something,that you need,like red/blue/purple herbs, that has same model with medical or antidote herbs. Or you dont collect flowers sometimes, because they full your inventory very fast, like other herbs. And same with mining,when you collect gems,and gets a lot of stones. Of course it can be deleted, but it happens very often. But maybe it only my problem, Im not sure it`s necessary. Maybe add bigger bags, craftable or that can be bought in other towns. Also, what do you think about split slots for accesory and for bags? As for me, playing without bags is very uncomfortable, but I also want to try earrings or other accesories and I need to sacrifice precious slots of inventory. And another idea for little improving of inventory capacity - maybe add genes or feature for some races that adds another slots for inventory

maybe a slave market near the kidnappers' base where you can quickly buy companions and monsters

Developer

I'm not sure, at least for this game.

(3 edits)

It would be nice to be able to change/dye the color of the torso base and head for transformed characters covered in fur. Being able to change/dye the avatar eye colors would also be cool.

非常棒的游戏。希望以后会有更多的剧情,然后一些物理上的变化希望随着时间的变化而改变。最后,我希望能有更多的服装和身体变化。

Developer

是的

I have a suggestion, you could put chastity cages for the futanaris, I know that maybe no one wants this idea but if you think about it you could get some juice out of this idea, like the futanaris and men when they use it they can't use their penis. To be related, this could also perhaps be a new article for feminization, it could also shrink the penis for a certain period of days when using the chastity cage and many other things that I can't think of anymore XD, but well this is a suggestion from me, and I love your game and I wish you the best of luck to continue :D

Developer

I think you can already do this, or are you referring to the enemies?

Allies as enemies.

I really love the game. Especially the idea of the pregnancy and descendants mechanic. Currently though it feels like the game pushes the player away from using it.

First is the very long time it takes from conception to usable party member. I forget what age it is, 12, 14, 16? Plus a 10 day pregnancy for over 20 days until a character can be used. Then what makes that a lot worse is it seems level is determined on conception. So the child will be over 20 days behind the rest of the party in levels.

It also isn't necessary to use because time can pass quite slowly if you aren't resting unnecessarily. I've currently got a party of age 45 and I've almost done everything in the 0.5.50 version. And I've been taking it slow for a bit because I want to start seeing more children be born and grow up. Like I've recently waited four days for all my party members to give birth. So considering they start at day 16 I think, I could easily do double what's currently in the game without my initial party reaching day 80. I guess some people might find the idea of replacing your whole party eventually annoying, and I do myself, but I think if it was done often enough then it would be better. Like, if you're near the end and everybody gets old suddenly then you might just want to quit. But if you're only some portion of the way into the game then it's like "Okay I have to choose a new party now."

I also have only been able to observe one generation so far, so I can't tell if you get many benefits for new characters? I think it would be nice if they would accumulate traits over generations so like the 2nd generation would have more traits than their parents, then the next generation would have more too. But the books on the topic make it sound like everybody has 2 traits, including children. So there isn't anything better about them.

Fixing the first two things could be really difficult though. It might require massive rebalancing of the time mechanic. My main idea is to make sleeping necessary to some level. Then you'd add tents so you can sleep while adventuring. That would add a lot of extra time usage as the game goes on. Not enough to fully fix it, but it could be a good addition. It would fit with the inclusion of food and water as necessities. I also think having something to break up the extremely long adventures through some of the sections of the forest would be nice.

Reducing the length of pregnancy could help a lot too. Or childhood. But I think currently childhood is only a bit longer than pregnancy when in real life it's a lot longer. So cutting some days off of pregnancy would make it easier to start using children. Then a lifespan decrease maybe? That or like, increasing the speed that time passes. Something to make replacing more necessary, to go with making the children grow up faster.

I'm not sure the best way to do it, it's a very complicated thing to fix. But I hope my ideas are something that could help you. If you do want to go in this direction. Given the game is Descendants of the Forest not First Wave of Adventurers into the Forest, I think the children mechanic is supposed to be more emphasized.

Oh also I've never had a party member become horny. The sex and masturbation skills reference being able to cure it but it's never come up. I like the idea though, so I'd want to see it more often. I don't know if that's a bug or something that isn't very common.

It would be nice if we could see hybrids more out there in the world rather than having to be born. Also, I wish there were some details to add when it comes to insect children. Like, i already have like a couple of them and none of them even look like bees. I am assuming that is already planned. 

Developer

I will add it later.

There’s alot of maps: Being able to see maps in the library! Trying to remember where things are gets complex.

There’s alot of enemies: Being able to look at enemies data cards in the library. Might even say which maps you’ve encountered them.

Cleanliness is kind of frustrating? I have trouble seeing the mess and figuring out how to clean it up… maybe a bath could be built? Some sort of status that shows what is and isn’t clean? Other ways to clean up, like at the water’s edge?

Oh!

How about having a return to city ability instead as an item? It’s so easy to forget. Maybe the city hands you one, if you don’t have one, on arrival? I do like the Slimes Request basically pays for it, early game. But it’s alot of clicks that makes the game more difficult.

The one thing that’s missing from Etrian Odyssey I’d like here is notations on the maps! You have such complex maps it’s easy to get lost.

Lastly… Time. If you’re tracking time for food, why not make days equal to one or two thousand food units? Right now you can wander so long in the woods with barely any time passing. Most games make time pass too quickly, but I’d say this is time passing too slowly.

It’s make the generations come into play faster, too.

Developer

Yes, I will be adding a few system improvements later and other tools to improve exploration.

Yeah, this game has grown so far! I’d say the intro is a little too long, the steps to get into Suwa are herculean compared to anything afterwards. Some games would’ve ended after the effort to get to Suwa!

Definitely needs more display of the hidden settings (like size, sense abilities) and graphic changes that might be hard to see (color, cleanliness, bodypart size) and tell whether a modification will do anything or not.