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pathtracer

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A member registered May 06, 2021 · View creator page →

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Intriguing idea with the dice, took me a while to figure out but once I did it was fun. Would have been nice to see some combat or other kind of mechanics to find more uses for them, but overall it works as a narrative piece. The map generation is cool, I like the tabletop feeling.

Slick graphics and sound design, and a cool core mechanic. It definitely felt a bit frustrating, but with a little more polish on the controls and some more levels this could easily be a full game release.

Thanks for the feedback! Was it the standard or auto-rotate camera that made you more nauseous? I get motion sick in some games as well, so I always want to know what triggers it for people so I can design options.

Cool leapfrogging puzzles, with a few more mechanics it could be a solid full puzzle game. Good effort for two days

Great art style and an interesting mechanic. It'd be cool to see this game built upon

Excellent, left me wanting more. The visuals and sound design are great, and the puzzles are beautifully designed. I'd love to see this fleshed out into a full game.

A bit slow to start, but it's a fun take on the theme and the aesthetics are great! I think there's a bit of a UI bug though, most of the upgrades just say "Make Ducks Spawn Faster." They all still work and make sense from the icons, even it was a little confusing at first.

Impressive amount of models and animations for a game jam, and I like how quickly you restart levels when spotted. I definitely agree that it feels like I'm fighting the camera at times (especially in tight spaces,) but overall it's quite fun.

You should check him out, "Game Maker's Toolkit" on youtube. He's got a ton of video essays on game design.

Your magnet is nicely implemented, it's impressive to see it done so quickly.

It took me a while to realize it was supposed to be a two-player game, but once I figured that out it was great; clean visuals and some interesting rules. It would definitely be cool to see this as a physical board game.

Thanks for the feedback! And thanks for letting me know about the error, definitely going to look into that.

Very cool, has some real "Baba is you" vibes. Good variation in the puzzles

Really cool art and authentic retro aesthetic!

Several times I accidentally chose the first option in the list without having time to read them because I hit enter to fill out the text. It'd be cool to have a short delay before you can choose options to prevent that kind of accident.

Very cool idea with all the different gimmicks, and the different dialogs for each character. My only complaints are that the white-on-black color scheme is very hard on the eyes, and that the gimmicks make it way too hard to beat all the opponents in a row without losing once. The cash helps to mitigate the difficulty though, and the atmosphere is great.

The controls for switching and recalling the magnet are pretty clunky,  but the art and music are great. Also - isn't this essentially the same magnet idea that GMTK has been making in his Developing series?

Cool idea, would be fun to see this fleshed out more

I was trying to list my favorite Dark Souls 3 bosses, but realized that outside my top 3 and my most hated, I didn't know how to rank most of them in the middle. So I made an ELO ranking tool to do it for me!

https://pathtracer.itch.io/boss-ranker

You can make and share your own list, or choose from preset boss lists from Dark Souls 1, 2, or 3, Bloodborne, Sekiro, or Demon's Souls, or Hollow Knight. (Spoilers for all main boss names from all those games! No images though)



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Fun little game, I had a blast! The upgrade loop is satisfying and the tiered minerals really discourage grind. The retro graphics work wonderfully, as well. Input customization and a save game feature would be nice additions, but the game is short and sweet enough that their absence doesn't really hurt.