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Piper Thunstrom

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A member registered Sep 04, 2016 · View creator page →

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Yeah, short straight tracks were easier to get working in the jam period, I’m imagining a version that basically has two or three possible paths, one that is heavily mined, but relatively straight and easy, and two that are more and more winding but with less of the mines to mess with you.

There is a punishment for going out of bounds! If you go out of bounds, time ticks down twice as fast. I probably should have changed the clock’s color when it went into penalty time or something, but didn’t have a chance to play with it.

And yes, I definitely want to experiment with the controls and the way things fail way more!

Thanks for your comments!

Well, you can start early, you just take an increased time penalty. <.<

It’s just an arcade racer. The goal is mostly to complete as many courses as possible. Didn’t have time for a score system, but a future update might include that to help with that.

When you’re returned to the title screen, that’s just you ran out of time. If you pass the checkered banner, you “completed” the course.

Will add those details to the page.