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Yeah, short straight tracks were easier to get working in the jam period, I’m imagining a version that basically has two or three possible paths, one that is heavily mined, but relatively straight and easy, and two that are more and more winding but with less of the mines to mess with you.

There is a punishment for going out of bounds! If you go out of bounds, time ticks down twice as fast. I probably should have changed the clock’s color when it went into penalty time or something, but didn’t have a chance to play with it.

And yes, I definitely want to experiment with the controls and the way things fail way more!

Thanks for your comments!