Ah! That worked! Thanks! 👍
patrick-lauser
Creator of
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Won!
Used two pirates, and a doctor to energise, focussed on killing one at a time so it could not heal or attack, always chose increase ram, later on got bigger hard drives, efficient routing, and upgraded firewall - could have got efficient routing earlier by just killing all but a doctor then ending turns repeatedly while it healed itself :)
Oh, a thought: for the draggable torn papers, maybe it could be made so that the cursor becomes an open hand when on them, and closes when holding the mouse-button down - it's a familiar indication of something that can be clicked and dragged - not sure how feasible it would be to apply in the game though, so you can just ignore this if it isn't helpful :)
Awesome! And thank you! Saw your comment on Freesound too - unfortunately it still can't mention or reply, so it's kind of one way communication 🤷♂️
Yes, the trash puzzle is the "final boss" of the game :) For the only four things you can pick up at the beginning, without needing other items, since the key and the milk seemed obvious, the mask and hammer were placed among many non-interactive objects - which may have been too effective! 😅
The "simple program" gag was born out of frustration with how simple programs have often been the ones that make our computer crash. There's another, more exciting way to crash the computer in the game, inspired by how I liked to force glitches in old games like Streets of Sim City by going as far out past the border of the game map as possible, till the skybox looked warped and the sun smeared out in a jagged line... 😊
Hope your game work goes well!
This entity is today's Daily OOM (Strange Thing)!
https://www.patreon.com/posts/this-oomlich-by-85262694?utm_medium=clipboard_copy...
This is basically a perfect little game.
I posted it as today's daily Strange thing! :)
https://www.patreon.com/posts/blocks-your-path-85013087
https://www.pinterest.com/PatrickLauser/daily-oom/
I'd love to make something similar myself. :)
Hey! I forgot to mention, your game was yesterday's Daily OOM! (Daily Strange Thing 👍).
https://www.patreon.com/posts/this-oomlich-in-84777371a
I remember trying this, but it works now, so I guess I'll never know if it was a glitch - ah well! :) Thank you!
The Linux download crashes when you reach the chamber, just so you know. 👍
Incidentally, I write witch-hunter stories, where the witch-hunters are quite similar to the witches in this game. :) Thanks for the interesting game!
The Vigilance of Nephthys is today's Daily OOM!
https://www.pinterest.com/PatrickLauser/daily-oom/
https://gab.com/PatrickLauser/posts/109798501551848412
https://www.facebook.com/ofourmaker/posts/pfbid0SXDezT2K4mJdAEo3QCKu3DZ2FCTMMiqi...
I like how smoothly playable it is, while still feeling simple and low-res. And how you're able to get lost, but it doesn't become tedious.
Don't lose too much hair over me, haha! :D I've got the standalone, but it does the same thing - that is to say, I don't know what to type in and do for Ubuntu for doing this:
mkdir poom <path to pico>\pico.exe -home . cd poom\carts REM change xx to actual version number unzip poom_standalone.xx.zip
When I right-click the "poom_1.9" file in the "poom_1.9_linux" folder, and select "Run", it doesn't do anything. When I do ./poom_1.9 in the command line it gives the error: "error while loading shared libraries: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory"
That one I had played before and liked a lot - I forget why I hadn't rated it yet, maybe because I was going to try the red hand of the clock, but never did. I would sure play another such game if you have some more such ideas. :)
Of mine I would recommend Get in the House, which I made with my brother.
Happy to hear you got un-lost! :) What would you say were your favourite or most difficult parts?
I hope to do another project with my brother now that he's ten. It was a good experience for us, I would definitely recommend finding some project where you can work with someone much older or much younger than you.
Oho! Yes, I suppose once one has gotten past you-know-what it is likely enough one would consider you-know-what to be a finished task, and so miss the item. But I suppose some other gamers would have an instinct of looting foes, and so would do fine, haha.
Unless you mean the note after the "small dark thing that requires some kind of food" leaves - the puzzle of that note really is the "final boss" of the game so to speak.
Finished it!
Until I watched the devlog I didn't know you were supposed to take the notes - if you don't then they all say "Servant hates the light" and nothing spawns but the boss. Because the notes only said this, and the first note says "Pay attention to the notes, otherwise use the gun" I thought the gun was supposed to be a distraction, and I was trying to fight off the boss by shining the flashlight on it, haha. This way of skipping to the boss could be good for testing maybe.
If you find one side area before you reach the fire pit, then it's the bottle sitting by the wood with the axe, and the bottle can't be picked up.
I loved the atmosphere, the spiderwebs and moths, and the sound effects sounding like they're behind you. I actually recognised a shriek sound effect I used in my game Auldhame.
Anyway, thanks for making this!