Woop-woop! :D
Patty.Coax
Recent community posts
Call me dramatic, but your game made me think multiple times: "What heart-rending beauty!" I deeply adore your creation and can't thank you enough for sharing it. I'm not saying it's perfect, still, it's nothing short of stunning. Loved the music too <3
P.S.: I never knew I wanted a fiercely protective harpy father, but guess what?
I really do :D
A good story, I almost wish it was longer! Maverick's route is fun, the only thing I think could be improved is being less obvious maybe?
I'll have to say the sound effects for the buttons are abysmal and the music doesn't fit the atmosphere at all, but the story and chars have something that grabs you, which is a win :D I like! <3
I'm saying this with the best intentions, so yeah, it's not going to be flattering, but I think it's more useful than a comment saying "all is well", so here it goes:
while the characters are very pretty, they kinda' felt...flat? :I Perhaps I didn't give them enough time, but I feel they should be more interesting from the get go? (I'm relatively patient and I actually like slow burns, so imagine when sb. is not/doesn't!)
The beginning of the story (events on the second floor) sounds good on paper, it just doesn't land for me. Where is the tension? I didn't feel worried, intrigued or excited for a second... Again, I don't mean to offend, but the whole thing was just so jejune, it def. needs some amping! :v
Maybe I'm not exactly your target audience; not sure if this is some kind of niche (vampire romance on ketamine) or what, but I'm sure you don't want to lose potential players and I rarely drop games but I did this one :<
TL;DR: Grab players' attention harder in the beginning, give more personality, excitement or feels!