Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

pauper-prince

5
Posts
1
Topics
A member registered Nov 27, 2024

Recent community posts

I just started testing this out and it seems to be working! 

Thank you so much for the fix!!!!

The result looks like this: 

[ ref object 0,ref object 1,ref object 2,ref object 3,ref object 4,ref object 5,ref object 6,ref object 7,ref object 8,ref object 9,ref object 10,ref object 11,ref object 12,ref object 13,ref object 14,ref object 15,ref object 16,ref object 17,ref object 18, .....


And it continues to "... ref object 308 ]". I've determined I do have exactly 309 objects in my project.

Huh. Yeah it stops before the one I'm trying to use. It lists my objects alphabetically and stops at obj_crt.... and yeah the objects I've been using GMLive in are after that.

^ Yes that's exactly what's happening with me too - thanks for the screenshot - I should have included one. 

Hi, I'm on IDE 11.0.179, Runtime 11.0.226, and since the update GMLive won't work if any assets are referenced in the event (it seems to interpret objects and sprites as undeclared variables). Here is a typical error:

"

[GMLive][1/14/2025 5:46:25 PM][ERROR] Runtime error: [error] `instance#ref instance 107658(obj_DemoWindow)` (instance of obj_DemoWindow) does not have a variable `obj_Selector`.

 called from obj_DemoWindow:Draw_0 [line 10, col 21]

"

When this error occurs, drawing in the event stops. This never happened with previous GM version (8.something).

Thanks!