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GMLive not working after GM update

A topic by pauper-prince created 6 days ago Views: 63 Replies: 5
Viewing posts 1 to 6

Hi, I'm on IDE 11.0.179, Runtime 11.0.226, and since the update GMLive won't work if any assets are referenced in the event (it seems to interpret objects and sprites as undeclared variables). Here is a typical error:

"

[GMLive][1/14/2025 5:46:25 PM][ERROR] Runtime error: [error] `instance#ref instance 107658(obj_DemoWindow)` (instance of obj_DemoWindow) does not have a variable `obj_Selector`.

 called from obj_DemoWindow:Draw_0 [line 10, col 21]

"

When this error occurs, drawing in the event stops. This never happened with previous GM version (8.something).

Thanks!

Developer

Doesn’t seem to be as simple as that?

Send me a sample project if you can reproduce this in a new one

(1 edit)

I am also getting this issue after updating to the most recent runtime.  It will start fine, but fails on trying to update.

However, when trying to make a new project to send, it did NOT fail, duplicating your findings.

^ Yes that's exactly what's happening with me too - thanks for the screenshot - I should have included one. 

Developer

If you do

for (var i = 0; object_exists(i); i++) {
	show_debug_message(object_get_name(i));
}

(or sprite_exists / sprite_get_name for sprites)

Does this show all of your objects/sprites, or does it stop before the one you’re trying to use?

Huh. Yeah it stops before the one I'm trying to use. It lists my objects alphabetically and stops at obj_crt.... and yeah the objects I've been using GMLive in are after that.