Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pavel Samchuk

4
Posts
1
Topics
1
Following
A member registered Dec 19, 2015

Recent community posts

(1 edit)

Happy New Year! It's been a while since I've wrote something here, probably it's because i'm too busy with other activities(working, playing ukulele, learning math for 3d game development and ofc celebrating new year). So what's is new since my last update.

1. I've finally figured out what is my game all about. You are space ranger, you have a boss which assigns you to a space missions and they are obviously stupid, funny and crazy :), like you should steal an egg from alien mother or food from pigs or catch polar bear on Zeta - 8 etc. So working title of the game is Try Not Die In Space(TNDIS). I hope game will be fun and I'll complete at least few levels before jam's end(ok let's be honest at least one level with gui, menu screen sounds and graphics).

2. I discovered brilliant pixel editor aseprite and did some basic graphics in it.

3. Drew first enemy asset - The Pig from Redneckulus :)

4. My space ranger now have the jetpack.

5. Tweaked physics a bit.

6. Coded basic pig object.

7. Figured out how to filter collisions in box2d.

8. Wrote some basic states for pig - Sleep, Awake, Die.

You can see some of the updates in action at my twitter account

Merry Xmas! It's time for update. Despite Christmas time and the fact that I have a lot of work to do.. I've spent some time for creating my life in space platformer for libGdx jam. So what's new:

- Player physics simulation;

- Figured out how to work with Tiled map editor;

- Made some basic map for tests;

- Figured out how to draw objects from tiled map editor and how to debug them;

Here is the link to tweet with gameplay video if you are interested.

My space 2d platformer devlog is here. I'm so excited, It's my second game, the first one is still in progress but it will wait until the end of the Jam :) I didn't figure out how to name my game, but I'll do it soon, I promise :) What I did in a last 24 hours:

- a lot of researches how to actually do it;

- some basic project setup;

- found a cool astronaut assets for initial tests;

- coded some stuff for Astronaut;

Github repo: https://github.com/paulsamchuk/life-in-space

My Twitter account with updates: https://twitter.com/paulsamchuk

Hi Everyone :) I'm Pavel, a web-developer at day and newbie game developer at night. I'll be using LibGdx, libgdx-utils, Bfxr, Spriter, PS and ofc i'll look for some assets at opengameart. I'll be working alone :)