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PB&JoyGames
Creator of
Recent community posts
Take a look at this thread here: https://itch.io/t/694459/please-allow-installing-windows-versions-under-linux
Specifically, this reply from Fahrstuhl:
Put your Steam Deck into Desktop mode by pressing the Steam button, clicking Power and select Switch to Desktop. Open Firefox, download itch for Linux from https://itch.io/app and run the installer (double clickitch-setup
in theDownloads
directory). Then right click on the itch icon that was created on your desktop and open with Kate, a text editor. There you replace the line that says:
Exec=/home/deck/.itch/itch %U
with a line that says:
Exec=env PATH="/home/deck/.local/share/Steam/steamapps/common/Proton - Experimental/files/bin/":$PATH /home/deck/.itch/itch %U
On the next start of the itch client in desktop mode, you can download and install Windows games.
That allowed me to install Windows games through the app.
Hi! I've definitely thought about it, as Remote Play Together would be super great. I'm in the process of reworking a number of things with the game at the moment (no idea when that will be done, since this is a side project), and will probably want to finish that before putting it on Steam.
In the meantime, I've heard good things about using Parsec to play multiplayer games remotely.
A nice little game. Very polished, but not too many things going on, so it gets old a bit fast. Controls felt... laggy? Perhaps? It seemed like it took a bit longer than I expected to start moving left or right, but it could also be my imagination. Regardless, that feeling went away after a few minutes of gameplay, and I got into a nice relaxing groove.
The camera angle bugged me for a while, until I started ignoring the ship, and then it somehow became a lot nicer, likely because focusing on the terrain ahead rather than the ship made it easier to dodge the obstacles.
I think the biggest thing missing is some form of progression or reveal. There isn't really anything in this game to make me want to come back and do it again. I do like that you allow the player to immediately jump to whatever speed they want, but there isn't much in terms of goals or anticipation. Once you've seen 20 seconds of the game, you know what the whole thing is like. Introducing elements one at a time and adding more as you progress through levels might feel slightly better.
All in all, as a quick game, it was a fun way to spend 10 minutes. (And it looks really nice.)
-- The Pitch --
Nova Swarm is a 1v4 local multiplayer VR space battle game. A maniacal AI ship (the VR player) with a powerful laser, rechargeable shield, and undying hatred of the human race faces off against an armada of humans (up to four players with standard XBox or similar controllers) piloting fragile but agile ships capable of using a variety of weapon and tactical item configurations. Not only that, but the ships are invisible when they’re not shooting. Grab four friends, or just face off against some CPU players. Either way, there will be tons of explosions.
-- The Bullet Points --
- Players: 1-5, Local Split-screen
- Hardware: HTC Vive (+ Controllers for split-screen players)
- Genre: Action, Space-Shooter, Arcade-Style
- Playtime: 5-10 minute rounds
- Availability: It's here. It's free.
-- The Status --
Currently Alpha-ish. I'm planning on improving upon the game over the next month, and likely into the future beyond that. Since this is a multiplayer game requiring a Vive (two things that narrow down the audience by quite a bit), getting as many people to playtest my game as possible is my current mission.
And that's all! All feedback and criticism is greatly appreciated.
Side note: This is exactly the same post as this post in the Devlogs section. This post is the release announcement; I plan on updating the other one more frequently as the game improves, depending on the level of interaction.
Nova Swarm
-- The Pitch --
Nova Swarm is a 1v4 local multiplayer VR space battle game. A maniacal AI ship (the VR player) with a powerful laser, rechargeable shield, and undying hatred of the human race faces off against an armada of humans (up to four players with standard XBox or similar controllers) piloting fragile but agile ships capable of using a variety of weapon and tactical item configurations. Not only that, but the ships are invisible when they’re not shooting. Grab four friends, or just face off against some CPU players. Either way, there will be tons of explosions.
-- The Bullet Points --
- Players: 1-5, Local Split-screen
- Hardware: HTC Vive (+ Controllers for split-screen players)
- Genre: Action, Space-Shooter, Arcade-Style
- Playtime: 5-10 minute rounds
- Availability: It's here. It's free.
-- The Status --
Currently Alpha-ish. Unfortunately, I didn't find this forum until this week, when I'm planning on making it public. Nonetheless, I'm planning on improving upon the game over the next month, and likely into the future beyond that. Since this is a multiplayer game requiring a Vive (two things that narrow down the audience by quite a bit), getting as many people to playtest my game as possible is my current mission.
And that's all! All feedback and criticism is greatly appreciated.
Tell me what you want. What you really, really want.
Space insect AI? Sure.
Breakable obstacles? Of course.
Co-op mode? Definitely would consider it.
If there's something you want to see in-game that isn't there already, post about it here. I make no guarantees as to what will or won't be implemented, but as the poets say, all ideas are helpful ideas.
<3
Here Be Dragons!
Does the spaceship not correctly follow your controller? Does the game crash if all 4 small ships explode at the same exact time? Does a certain key combination cause galactic worms to jump out of your monitor?
Whatever the bug, this is the place for it. Write down things that are broken, and I'll attempt to fix them. With space tools. And a standard keyboard mouse combination. And science.