Hi,
This is actually a fun game, but the mechanics are way too hidden. I cannot tell what any of the powerups are supposed to do. One of them apparently reduces my life every step, perhaps it also have some upside to it? I dont know, and I dont know which one is doing that. Sometimes I die, sometimes I become totally OP with 100% crit and oneshot everything, but why my runs end up like that I have no idea. If you add some animation on attacks, both your own and enemies, it makes it easier to understand what is actually happening -> which I guess is: if theres an enemy in the square you are moving towards you attack it, right? Still not 100% sure lol. Perhaps some color coding on the powerups, perhaps a popup text that says "+crit" or something as you grab it... But yea, the game is really neat but bump up the visuals to tell us what is going on! :)
PCR
Creator of
Recent community posts
Hi,
You should make the sword and dash activate on button push, not button release as it is now.
The diagonal dashing seemed akward, at lest on the tiny platforms with release button to dash. Sometimes you are on a tiny platform from where you have to diagonal dash, but there is almost no room to start walking diagonal + press and release the dash, it felt way too precise. I would do away with the diagonal dashing, at least if there is no way to line it up while standing still.
There was also a platform where a skeleton was waiting for me so it was basiaclly impossible to dash over there without him killing me. Shift to dash is also awkward due to the "sticky keys" popup on windows. I died by falling but the enemies did not. I somehow became invincible at one point, which was nice because I got to see the boss witch was very very cool, he was easily the best part of the game. Intro story and cutscenes are very nice. Camera panning to the doors I unlocked was very nice. Music was good although there was some uncomfortable total silence when the track was going to repeat.
Very cool boss!!
Game Title/URL: https://pcr.itch.io/7keys (Windows only)
Pitch/Information: Puzzle platformer, It may a bit difficult but you are supposed to fail/die/reset a couple times to figure out how to do it. 5 levels.
I'd like feedback on: I already know the sprites stutter/are glitchy at times, thats just gamemaker being gamemaker with this very low res, but Id like feedback on anything else really.