Like I said in the Cursed Place comment section, due to the cost, the additional percentage fee for people from outside of the USA, and taxes involved on my side, I am currently in no position to publish my games on Steam.
PDRRook
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Thank you! Glad to hear you enjoyed :D
The initial script was longer, and included a branch for the Devil as well, but it didn’t make the cut (because I ran out of time). I hope to make an expansion to CP one day, as a longer game or something, but I have a few other projects I need to wrap up first, so I can't promise anything. :(
CP is short, about 20k words, and it was made for the Amare Jam in about two months, though the actual time spent on the game was shorter due to life obligations. The main idea was to make a project within a set deadline, which was accomplished. That’s also why there are ‘very few’ choices, and only 4 endings.
MC and their past are left up to the player because this is how I prefer things to be, both as a player and as a creator (leftover from being an PRG player I guess). The setting was also left intentionally vague. I do know that some players prefer to have everything set in stone, but there are other games to play besides mine.
Modesto/a does know that MC can read, as they interact with each other daily, and having seen them peruse (with disgust) a book that was traditionally shoved down noble heirs’ throats only confirmed an already pre-made suspicion about what MC’s past might be (not a commoner).
Gender and other such choices are complimentary, they don’t change much in the story save for a few lines, and they are added when they become relevant, not before. The guide for reaching all the endings (with all the game-related choices pointed out) is added in a devlog at the bottom of the page. If you’re playing on PC you can use TAB to skip.
Because of the $100 Steam fee, I don’t see myself uploading my games to Steam, and because of the 30% cut with an additional 20/30% for people from the outside of the USA, it’s very doubtful that I will use the platform at all.
Thanks for playing!
Thank you! <3 I am happy to hear that you enjoyed FMO! :D (I am glad the descriptions aren’t too bothersome. I am an enthusiast myself, so I love books with 123131 pages of nature descriptions etc, though I get why it might not be as interesting to everyone as it is to me haha.)
Don’t be sorry! And thank *you* again for reading and your feedback. I am in the middle of the last chapter right now, so I am tentatively hoping to release within the next 2-3 months, depending on how much free time I’ll have between work. I hope the full game will be worth the wait, regardless.
It is! I’m sorry it’s taking me a while. Sadly, I have less free time now than I had back then, so it’s taking me ages to juggle both Avulsion IF and FMO, but both are currently updated, and FMO is half a chapter away from being finished, so I am tentatively hoping to have it wrapped up within this year/early next. I’ll start working on Amalgam fully after Avulsion is released. I should be able to update it more frequently once I’m done with the last branch of the current chapter (it ended up longer than expected and the amount of variables I put in the game is killllling me haha).
But yes, Amalgam will absolutely be a thing, my brain is very much fixated on it, so I wouldn’t be able to drop it even if I wanted to. I even have the GUI and routes’ previews done, as well as some of the assets, all I need is more free time (and an extra pair of hands pls).
I’m glad to hear you enjoyed FMO too! (Awww thank you sm 🥺)
(Insert ‘why not both’ gif 😉)
Have a good morning/evening as well! :D
This one (the VN) is meant to be a stand-alone, so it can be considered a demo to the IF version. Both versions follow the same potline, but I’m adding and expanding scenes and content so as to, hopefully, make the longer version fun and 'new' to read as well.
Personally, I’d recommend playing this one first, if only because the VN is finished.