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CP is short, about 20k words, and it was made for the Amare Jam in about two months, though the actual time spent on the game was shorter due to life obligations. The main idea was to make a project within a set deadline, which was accomplished. That’s also why there are ‘very few’ choices, and only 4 endings. 

MC and their past are left up to the player because this is how I prefer things to be, both as a player and as a creator (leftover from being an PRG player I guess). The setting was also left intentionally vague. I do know that some players prefer to have everything set in stone, but there are other games to play besides mine. 

Modesto/a does know that MC can read, as they interact with each other daily, and having seen them peruse (with disgust) a book that was traditionally shoved down noble heirs’ throats only confirmed an already pre-made suspicion about what MC’s past might be (not a commoner). 

Gender and other such choices are complimentary, they don’t change much in the story save for a few lines, and they are added when they become relevant, not before. The guide for reaching all the endings (with all the game-related choices pointed out) is added in a devlog at the bottom of the page. If you’re playing on PC you can use TAB to skip.

Because of the $100 Steam fee, I don’t see myself uploading my games to Steam, and because of the 30% cut with an additional 20/30% for people from the outside of the USA, it’s very doubtful that I will use the platform at all.

Thanks for playing!

Ah, I see.

Any plans to expand upon it now that the Jam is finished? ^_^

The problem with the mc's past isn't the vagueness, so much as the fact it's being referred to several times.
The mc have feelings and mementos of their past. It crops up here and there again and again.
Like the Chekov's gun concept says; If there's a gun on the wall in act 1, it should be fired in act 3.
It creates an expectation in the reader that it will be revealed --especially with a game that has the atmosphere of mystery.

If the past did not matter, then it shouldn't be hinted at. OR it should be an open choice at the beginning; A.i: 
"I ran away because..... a) debt, b) I killed someone c)...." you get my point.

Ah, I see. I must have missed the place where Modesto saw the mc perusing the book. lol

And considering how good your story is, especially if you choose to polish it, that is sad.
I think you might have earned it cost back plenty. 
But I will concede that it would help if the game was longer.

(Then again, a game that somehow got good reviews on Steam is a game in which you are a rock.
You cannot move, or pain the rock. You just....sit there. As a rock. That's the whole game. o_O

So my point is; People buy shitty games, and your game is a million times better than a game in which you are a rock.)

Not currently, no, as I have other ongoing projects to wrap up. I do get what you mean, but CP was always intended as a simple jam game, something I did for fun and to challenge myself to make a finished project in a limited timeframe, hence why it’s here raw, imperfect, and free.