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Pds314

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A member registered Jan 26, 2018

Recent community posts

I've been experimenting with 100,000 stars and am trying to get 1,000,000 to work. 100,000 works fine, if slowly, for no dynasties and slows to a crawl (2 years/"millenia" an hour!) If dynasties are enabled.

So is the record still like 30k for star count or has someone been running galaxies with hundreds of thousands of stars or more?

41 Millennia into the sim, most of the empires are badly-fragmented with many smaller states interspersed. Russia and central Asia is especially Balkanized, but even so much as Hispaniola is shared between two different small states and a Russian colony. Madagascar has a fully 7 unique states on it, including everything from the independent orange blob in the middle to foreign colonies to a pair of  two-province minors. Even Tasmania is split 4 ways.

The distribition of wealth is striking and beautiful. Surprisingly, the trade route has moved from Iceland to Svalbard and other polar regions due to geopolitical conflicts. Europe, as a result, is much poorer than in most games, and also much more heavily-colonized. Nearly the entirety of western Europe is controlled by a Tech-Level-1 degenerated empire from Argentina, the second-largest state on the map, which can hold out against the tech-level-8 local states because said local states are extremely poor, whilst the Solar Argentina Alliance has SOME access to trade routes, and also a defensive trait that lets it maintain territory. It has been TL1 for a long time, and rarely ever gains back without undergoing degeneration back to TL1, but its neighbors degenerate too.

The shape of the trade routes, reminiscent is of lightning bolts, roots, or blood veins, seems to be caused by the desire to always take short routes to every destination of wealth, which means the trade route itself is likely as a destination, causing self-perpetuating wealth redistribution from the many to the few lucky enough to live along this gigantic lightning bolt.

So, I'm currently on mobile, but may get the Desktop version. I made a 4000-star Earth map and I am trying to emulate the modern global borders, politics, alliances, wars, nation types, nation traits, etc.

Problem is, due to a mix of map projection distortion and unrealistically high productivity at high latitudes compared to what it should be, places like Alaska, Canada, Greenland are obscenely overpowered. Whereas Canada should realistically have comparable GDP, population, and potential military capabilities to California or something, with a thin strip of arable land along its southern border, it has 50% more in-game land area and therefore wealth than the entire USA.


So the question is, how do I downgrade the quality of northern Canada and such? Ideally I would cut the wealth down from like 5.0 to like 0.25 or something except again for a thin strip along the US-Canada border.