This is incredible
Peasant Ash
Creator of
Recent community posts
I feel quite bad that I haven't been able to engage with the jam post-submission due to the workload I currently have, but I wanted to take the time to quickly respond to you as I am actually very impressed. None of the levels after the introduction of the key/lock mechanic were playtested, or balanced to ensure that each built on the last (due to there simply not being enough time), and I was almost 100% sure no human would have the patience to pass the level before the final one. In any case, you have my congratulations! And my gratitude as well for the feedback.
Thanks for trying out the game! I really appreciate the feedback, and from all the comments this is the one consistent criticism that's been hammered- although it might not be the one you think. I'm assuming you didn't know you could equip up to 4 characters at once, including the donut, which is what you're supposed to do to be able to win the fights. Same for fore-wording dialogue- most people struggled finding the key for it. It's really useful to know for future releases, and it's nice knowing people liked the writing.
Unique & fun premise, but I've got 2 main issues:
- The beginning rounds are way too easy, to the point where they might as well not be there as it's just busywork.
- The zombies sometimes get stuck in the towers and the player doesn't seem to have path-finding, which means you manually have to click a path by the tower sometimes.