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Peasant Ash

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A member registered Jan 18, 2020 · View creator page →

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This is incredible

I feel quite bad that I haven't been able to engage with the jam post-submission due to the workload I currently have, but I wanted to take the time to quickly respond to you as I am actually very impressed. None of the levels after the introduction of the key/lock mechanic were playtested, or balanced to ensure that each built on the last (due to there simply not being enough time), and I was almost 100% sure no human would have the patience to pass the level before the final one. In any case, you have my congratulations! And my gratitude as well for the feedback.

Thanks for trying out the game! I really appreciate the feedback, and from all the comments this is the one consistent criticism that's been hammered- although it might not be the one you think. I'm assuming you didn't know you could equip up to 4 characters at once, including the donut, which is what you're supposed to do to be able to win the fights. Same for fore-wording dialogue- most people struggled finding the key for it. It's really useful to know for future releases, and it's nice knowing people liked the writing.

Big fan of the visuals and theme, but the lack of feedback after using cards makes it feel a bit underwhelming (i.e. visual indicators of dealing damage or sound effects).

Stardew valley who? 

Really good visuals and physics, the handling of the car could use some work and sometimes when spawning it falls through the floor, but it's general fast-paced fun! I'm impressed this was made in a week.

Awesome visuals, gameplay needs a slight better explanation (i.e. multiple types of beef are described, but as far as i can tell they just want 2 pieces of the same beef as there's only one type) and the UI definitely takes away from the sprites.

lol I actually saw that picture on discord, I know why you did it, but imo it still looks better than it being blurred.

Has absolutely no right being this polished, although blurring the houses is really jarring in relation towards how well-made literally everything else is.

I like how you managed to make simple shapes look nice, my only criticism is that the ball should be frictionless, as being able to stop it on walls kinda takes away from it.

Thanks for giving it a try even after not working initially! I definitely agree the beginning dragged on too long, I was pretty bad at trying to create a set up.

I've re-installed it and it seems to work properly for me. In case it's the controls "Z" is used to carry on dialogue. Prehaps you might've not pressed that, I'll put it in the page to make sure people know.

Unique & fun premise, but I've got 2 main issues:

  1. The beginning rounds are way too easy, to the point where they might as well not be there as it's just busywork.
  2. The zombies sometimes get stuck in the towers and the player doesn't seem to have path-finding, which means you manually have to click a path by the tower sometimes.