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pedrogranja

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A member registered Feb 26, 2019 · View creator page →

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Thank you! I always find estimating difficulty quite hard and the movement not being quite there yet probably doesn't help

That's fine and yes I do agree with the classic hahaha (been there done that).

Interesting concept and mechanics. I do feel the controls and the camera could improve a bit, there was a section in the volcano level where I couldn't see the second geyser.

The way you treat those poor slimes we can't get along :(. nice game and twist overall and I do agree with the comments on the softning aspect!

The Graphics and sound was great! I didn't really understand the level though and I think some zoom outs with the camera could really improve the navigation and avoiding traps. For example when I was falling in the spike section I didnt know if there where more traps down, with a zoomed out camera I could correctly assess what was down there and take precaution.

That's ok too, thanks for playing!

Thank you! We are talking about at least improving our submission a little bit more.

Thank you and yeah we really tried to iron those bugs out, but at the end we didn't have much time

Thanks for the help guys, we already found a sound designer and an artist!

Hello everyone! We are a team of 4 programmers looking for an artist and sound designer for the upcoming Wowie jam!

We have experience with Unity and some of our members with Unreal. Some of the games we have made:


If you are interested please Dm me in discord cckiller#0837!

O boss final tem que usar um martelo e uma foice e a musica de fundo é um remix do hino da russia #GonçaloMakeItHappen

What a wholesome boi :_)