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Alexandre Pedroza

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A member registered Jun 28, 2020 · View creator page →

Creator of

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Thanks for playing my man! Yeah, the "visual feedback" on what things are interactable is a great idea! And it shouldn't be too hard to implement, thank you so much for the suggestion :)

Also, I simply loved your game, it's sooooooooooooooooooo cuteeeeee, you guys did a very good job! Just one thing, did you try exporting it to be played on the web? Was the performance not good enough? Cause it would be really nice to be able to play it without needing to download anything.

Again, thanks for playing and congrats for finishing the jam with a very nice game!

Super interesting concept, the implementation is also pretty good! Like the other commenters, I will reiterate one more time the camera thing, I believe the game would greatly benefit from working that out. 

You guys have a nice idea on your hands! Would love to see more levels, mechanics added to the game.

Thank you so much for playing! Yeah man, I super wish that we could have done more stuff too, but stay tuned, lots of content on the way.

That makes a lot of sense Carsen! Those are both nice UX improvements, I'll be sure to try and implement them. Thank you so much!

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Woooooooooooooooww

That was so good man!

Loved the mechanics, loved the music, loved the art.

If I had to nitpick I would say something about the balance, it's quite hard in some parts, but maybe it would be too easy without those.

Anyways, I dunno if this is a "special" achievement for those who managed to collect all 100 stamps, but I got a pretty cool drawing in the end!

Congratulations again, great job.

Thanks for trying it out man! Unfortunately I couldn't manage to implement the dialog for the second part, which would be the coolest part of everything T.T

BUT, we'll try to make it better once the game jam ends, so give us a follow to be notified of that!

Also, I'll be sure to play your submission and give it a review, gotta say it also looks very sweet and heartfelt!

Oh man that's on me T.T I did add a flashing label saying "Press spacebar to start" but for some reason the label forgot the "on" part of flashing lmao.

Thanks for pointing this out, I'll add an observation on the game's description.

There will be updates after the jam ends with more cute rlevels and music, so give the game a follow to be notified of them!

Very cool little game you made man! Would you mind doing a video/post about how you nailed the game's overall theme? It feels really good.

Dude I love basically every idea you gave me!  About the art style and the juiciness, I totally agree, both could be improved quite a bit. I still have a long way to go lol

I really want to do the crabs crawling up to you thing. I think it could be fun, specially if coupled with an twitchy song or something like that, raising the anxiety levels as the crabs approach you.

And no, I don't know the first thing about music lmao I really liked this track because it has the feel good lo-fi vibe I wanted, but I agree that something more chiptune-y would be more expected in such a game.

Finally, on the bug, thanks for pointing it out! I had just changed the ball behavior code a bit and was too tired to test it appropriately lol

Anyways, thanks so much for your time and attention, keep tuned for some improvements!

Both very good points. Will try to address them in the next update. Thanks a lot!

Thanks a lot for playing man <3

Very tongue-in-cheek, combat is great, love the game overall. Just wish so much it was longer T_T

Thanks a lot man! I've just added the rest of the sounds, so all the levels made so far are fully playable as of right now, including the different enemies.