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Jotaceh

27
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3
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A member registered Apr 24, 2017 · View creator page →

Creator of

Recent community posts

Wow there are lots of comments! From the bottom of my nerdy heart, thank you everyone that has been playing, and giving feedback to Glass-Eyed Sheriff!
It's my first time making a game for a Game Jam all by myself, and finding the time to develop whilst working was no joke either.
So again, thank you all very much for playing!

Cool entry! Always nice to see someone else posted a cool looking poly game!

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Thank you very much for playing and for the tips!
UI can be confusing at first, but it shows the number of real bandits you defeated! Also the ammunition is what defines when the game is over or not (shooting real dudes gives you more ammo, reaching zero ammo ends the game). But anyhow, thank you again for playing and for the criticism! It's very appreciated!

I would've loved to play a finished version of your game, looks so cool :( bummer

Thank you very much! And thank you for playing!

Great entry! Level design is on point, and both audio and graphics are adorable! Nicely done!

Thank you very much for playing! I was going to add a sensitivity slider to the game menu, but before I knew it, Jam submission time was almost over... bummer. But thank you for playing anyway!

What an amazing entry! Great job!!

Great entry! It really fit the theme, puzzles were good and the music choice was quite soothing, Great job!

Thanks, I hate it. Just kidding, I can always appreciate a good meme entry, you get my vote

Great entry and astounding graphics! Good job!

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Umm.. there are audio and visual cues for when you hit the real bandits? As well as the game's score showing how many real ones you've found.

But anyway, sorry if you didn't enjoy the game :/

I'd like to thank everyone who played and rated our game! And apologies for not responding to all comments, December was a complicated month, but nonetheless, we're very thankful for all of you who played our game! Thank you Thank you!

Thank you for the feedback!

Thank you very much, and thanks for the feedback! I agree, the voice lines should've been played only a limited number of times per level, but we feared people might miss some of the hints given during narration, so we left it that way

Thank you so so much! Glad to hear you enjoyed playing our game as much as we enjoyed making it!

Thank you for playing!
--Spoiler alert--
You can grab the entire floor apart from that piece you've talked about, and angle it towards the end!

The pillar bit turned out a little too harsh compared to the rest of the game, but playing it calmly and resetting your double jumps on the pillars should do the tricky!
Thank you for playing nonetheless!

Thank you very much for playing and for the feedback!

At first we planned the game to end in that heartfelt moment, but soon after implementing it, we felt something missing.. In the end, an ending where both the player and the developer would lose felt right: the player unable to complete the game, and the developer with barely a game to begin with!

Thank you!

Glad to hear you enjoyed the game! Maybe you'll be a top tier hacker by the end of this Game Jam haha

Thank you very much for playing, and for the feedback as well!

Thank you so much! Glad you enjoyed it!

Thank you very much! And I agree, the pillar level is one of the few levels we consistently failed during our playtest, next time we'll make sure to take it slower.

Lmaooo
Thank you so much for playing tho!

Thank you very much! Both for playing and for the feedback itself!

Thank you very much! And thank you for playing!

Yeah, we had some small issues that stopped you from grabbing objects sometimes. But we hope you enjoyed our game nonetheless!