Hey Shane, duly noted!
We are still working on tweaking most of the parameters, and I agree that our vehicles are a bit floaty and have a nasty tendency to fly over checkpoints.
Thanks for your detailed comment!
The smoothnesss of the road seems to be a recurring comment from players, and we definitely agree that is is an issue. Sometimes, even despite the player’s efforts, the line is jagged and any little step stops the car on the spot, which is definitely not what we wanted.
We think that these little unwanted steps in our line drawing are the biggest issue, rather than the car’s suspension. The cars do have suspension by the way, but as you said it definitely needs some tuning.
We are working on a fix and will surely upload an update when the rating period is over :)
Thanks for the feedback, so glad that you enjoyed the game!
Since you are not the first to point this out, we are working on implementing a few tweaks to make the game more playable. Mainly regarding the suspension physics, smooth road drawing & an arrow system that indicates where the next checkpoint is.
If everything goes right we hope to have those ready for the end of the rating period, and we will also include some more visual polish !
Hey glad you liked it!
To be honest we expected players to draw exclusively when IN PLAYMODE... the zoomed out view is just supposed to be there so that you can see the level beforehand.
It turns out you are not the only one who started drawing before pressing start, most of our friends did too, so it's a mistake on our side for not being clear
Happy to hear that you like the game and that you got to the later levels!
I think we still need some tweaks because, as you said, right now we rely entirely on the player's ability to memorize checkpoint locations.
We thought of including a directional arrow that indicates where the next checkpoint is but sadly we couldn't implement it in time...