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Pepesitodev

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A member registered May 12, 2023 · View creator page →

Recent community posts

Hey Shane, duly noted! 

We are still working on tweaking most of the parameters, and I agree that our vehicles are a bit floaty and have a nasty tendency to fly over checkpoints.

Thanks so much, i'll go check your game too!

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Line rider didn't ring a bell so I checked it out... and what a nice surprise!

At its core it's a super simple game but the drawing mechanics are very refined. It is such an elegant design, and much more enjoyable than our game too. 

Thanks for pointing it out! 

So nice of you to say that! Thanks so much :)

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Yep, we expected everyone to go for the “fast and crazy” in-game line drawing, but it turns out most of you started drawing beforehand!

I have to admit that it was unexpected, but if you have fun it also works for us!

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Thanks for your detailed comment!

The smoothnesss of the road seems to be a recurring comment from players, and we definitely agree that is is an issue. Sometimes, even despite the player’s efforts, the line is jagged and any little step stops the car on the spot, which is definitely not what we wanted. 

We think that these little unwanted steps in our line drawing are the biggest issue, rather than the car’s suspension. The cars do have suspension by the way, but as you said it definitely needs some tuning.

We are working on a fix and will surely upload an update when the rating period is over :)

Thanks for the feedback, so glad that you enjoyed the game!

Since you are not the first to point this out, we are working on implementing a few tweaks to make the game more playable. Mainly regarding the suspension physics, smooth road drawing & an arrow system that indicates where the next checkpoint is. 

If everything goes right we hope to have those ready for the end of the rating period, and we will also include some more visual polish !

Hey glad you liked it!

To be honest we expected players to draw exclusively when IN PLAYMODE... the zoomed out view is just supposed to be there so that you can see the level beforehand.  

It turns out you are not the only one who started drawing before pressing start, most of our friends did too, so it's a mistake on our side for not being clear

That's exactly what we were going for! a simple Kurzgesagt artstyle with geometric shapes : )

Hey,  glad you liked it and thanks soooo much for the feedback!

Believe it or not we are aware that progression within levels still needs work, since we had the same problems while playtesting it. Sometimes you feel like a ground column comes out of nowhere even though you try and memorize the level. 

Happy to hear that you like the game and that you got to the later levels!

I think we still need some tweaks because, as you said, right now we rely entirely on the player's ability to memorize checkpoint locations.

We thought of including a directional arrow that indicates where the next checkpoint is but sadly we couldn't implement it in time...

Thanks for taking the time to play and thanks for the feedback! 

Couldn't agree more with your comment, with some of the vehicles you get some pretty epic physics-based goofyness

Thanks so much! I was pretty happy with how it turned out

Glad you liked it! 

We had the same idea about directional arrows that point Up / Down towards the direction of the next upcoming checkpoint, but sadly we didn't have enough time to implement them...