That is truly strange. I'm sorry but I have no idea how to resolve the issue. Thanks anyway!
PeppaFan666
Creator of
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The projectiles were absolutely not intended to go through walls, and so the game can easily slip into being a clicker simulator, especially given the fact that they have a little too much health. This is exacerbated by the lack of damage indication, making the game feel like a slog. The boss music is a simple bug that slipped through the cracks. Thank you for playing!
You are absolutely correct in surmising that projectiles were not intended to go through walls! This, as well as the lack of health-bars and hit indication were critical oversights on our part. Unfortunately the enemy "front" problem was never noticed in testing, so good job catching that! I was the programmer of the enemies, and I'm very glad you enjoyed them, though the boss was definitely a bit overpowered! Thanks for playing!