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Persephone's Chair

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A member registered Feb 16, 2019 · View creator page →

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It's a puzzle game. There are clues on the island with narration that provide hints as to what you need to do. Good luck!

Dude, we've had this conversation before; I don't speak French.

Game #5 of my 12 Games in 12 Months project is now complete and the build is available to download from here:

https://persephoneschair.itch.io/3d-tic-tac-toe

It's 3D Tic-Tac-Toea re-imagined take of the classic board game. Play locally with family/friends, or take on the AI with up to 4 players at once.

You can also check out the video diary of the development process here:

Following on from A Shot in the Dark, The Island is available now to download for free from here. It is game #4 of my 12 Games in 12 Months project and is a pseudo open-world, first-person puzzle game. You can check out the video companion diary below. Have fun!


Nobody else has reported any issue with them. Unfortunately, I'm not in a position to upload them to an alternative source at this time.

Dude, I don't speak French.

About

The Marvellous Adventures of Marvin Starr is a 2D-platformer game made in the Unity engine. You can download it here.

It is game #2 of my "12 Games in 12 Months" project. You can follow my journey via the links below. See the video in the sidebar for the devlog on the process of making this game.

Contact

Website: https://persephoneschair.com Discord: https://discord.gg/persephoneschair Twitter: https://twitter.com/persephonechair Twitch: https://twitch.tv/royal_flush

I can't imagine why it would - if you can download other stuff from Itch, you shouldn't have any drama with this. Perhaps your browser might be at fault? If you're still having issues, ping me an email (ben at persephoneschair.com) and I'll link you up to the demo via Dropbox of something :)

I've just tried the download link - it's definitely working at this end. How strange.

Isolation is a strategy board game for 1 or 2 players. The objective of the game is to trap your opponent on a single tile of the board. Play alternates between players and consists of two parts; a move and a removal. Move to any adjacent space then remove any tile on the board. If you cannot move on your turn, you have lost the game.

This game is based on a real-life board game I found on holiday in my early teens; nobody else seems to have heard of it. I have adapted it to have slightly more replay value. This includes:

  • 8 different game boards, each requiring their own unique strategy
  • 4 "drop" modes to restrict tile removal
  • A "one-touch" mode
  • A "timed"game and multiple game "match" modes
  • Additionally, there are four different "time of day" display modes and a lower graphic setting for less powerful computers

Isolation was originally intended as a local 2-player competitive game. However, I have programmed a primitive AI for single-player games. It isn't particularly clever at the moment, but it has beaten me. I may improve this in a future release.

You can download it for free from here.

Did you read the description at all?

There are three files that you need to download and place within the same directory. When you open the .zip file, it will extract the whole lot. If you can’t download the other two files, I can’t much help beyond that.

Did you download all three parts?

Oof. Specifics?

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PLAY THE DEMO HERE

BUY THE GAME HERE

Welcome to ATMOS: Holodeck Training, a co-op puzzle game set in a space station holodeck.


ATMOS: Holodeck Training is a co-op puzzle game for PC and phone/tablet/browser. The PC controlling player is the cadet who must explore a holographic simulation of a space station solving various jobs. The phone/tablet/browser player is the captain whose job it is to guide the cadet through the puzzles with the aid of the ATMOS Guide. The cadet cannot see the ATMOS Guide and the captain cannot see the holodeck. Use effective communication to clear the scenario of jobs without causing the station to destabilise.


A variety of game modes are available, including a 30-mission co-op campaign, a Free Play mode for hours of replayability, a Safe Mode for training without time pressure and an Endless Mode where the jobs just keep coming and you fight for survival for as long as you can.


To get the full experience, you will also need a friend to play with and a copy of the ATMOS Guide which is available from the Google Play Store for Android devices. An iOS build is currently in production. Alternatively, you can access the ATMOS Guide in your browser at the Persephone's Chair website.


For further information, pop into our Discord server and say hi!

PLAY THE DEMO HERE

BUY THE GAME HERE

ATMOS: Holodeck Training is a co-op puzzle game for PC and phone/tablet. The PC controlling player is the "Cadet" who must explore a holographic simulation of a space station solving various jobs. The phone/tablet player is the "Captain" whose job it is to guide the cadet through the puzzles with the aid of the ATMOS Guide. The Cadet cannot see the ATMOS Guide and the Captain cannot see the holodeck. Use effective communication to clear the scenario of jobs without causing the station to destabilise.

A variety of game modes are available, including a co-op campaign, a "Free Play" mode for hours of replayability, a "Safe Mode" for training without time pressure and an "Endless Mode" where the jobs just keep coming and you fight for survival for as long as you can.

This is a demo version of the game and is available for free. Donations are very welcome. To get the full experience, you will need to download the ATMOS Guide from the Google Play Store. An iOS build is currently in production. The main game can be downloaded here.

Hi William. Thanks for checking it out. There’s a patch coming towards the end of next week/beginning of the week after which might hopefully make that opening room a little clearer. In the meanwhile, you can pop along to the Discord https://discord.gg/PersephonesChair and there’ll be people to drop a few hints, I’m sure :)

I figured that might be the case. Thanks very much for the information. I'm currently without any form of DRM but may consider it in the future.

I've had a look through the forums and can't see anything addressing this issue. If somebody purchases my game through itch.io, is there anything to stop them from sharing the download link with friends and essentially having an "infinite" number of copies to re-distribute to friends etc? There are a couple of purchases which have multiple (3 or 4) downloads attached to them. I'm being generous and assuming it's multiple copies on computers owned by the purchaser or failed downloads or something, though it's entirely possible the link has been shared. In the same way I suppose, there's nothing to stop somebody loading up the downloads onto a memory stick and sharing it that way.


Any thoughts greatly appreciated.

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The Jigsaw House is a first-person puzzle game. You wake up in an ancient, deserted castle with nothing but a lantern and a sinister narrator urging you to "think" in order to escape. The rest is down to you.

Inspired by classic "escape room" puzzles, The Jigsaw House is an experience in thinking carefully and using your eyes and ears to solve a series of complex environmental puzzles in a quasi open-world environment. Taking influences from such games as Portal (Valve), The Vanishing of Ethan Carter (The Astronauts) and the horror aesthetic of Amnesia: The Dark Descent (Frictional Games), The Jigsaw House is a true test of wits, lateral thinking and patience, with ten unique puzzles of varied complexity and a deeply unnerving environment to immerse yourself in.

Download the beta now: https://persephoneschair.itch.io/the-jigsaw-house-beta