I see. Unfortunately for me, I don't have a Twitter account.
persona_22
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This is very well done. I like how the game gives these little hints about Lee's fall even at the start, when he doesn't remember putting his club in the shower. The way you portrayed him with Alzheimer with the glitches and distorted BGM was a nice touch too. How he is unable to recognize his mother's photograph hit me especially hard. My mom has Alzheimer and it is not a pretty sight. Todd is a good friend looking after Lee like that, but I am sure that as the years go by, when he goes to visit Lee at the retirement home and Lee one day simply doesn't recognize him... he will feel that, I can be sure of it.
Exactly! Unlike other horror themed games set in space, where the horror comes from aliens, or robots, this game uses space itself as the source of horror. Space IS scary, why with giant stars, black holes, being surrounded by the unknown in a tiny little ship. It is scary when you think about it, and this game nailed that.
I know this is a game made in a short period of time, made for a Game Jam, and not much else.
However, I would like it if you continue developing it. What I see here is the base for a very interesting story driven game. This, lets call it a "Demo", leaves some very interesting open questions, the player gets invested and wants to know what happened, and what is going to happen next.
I truly believe this game is the foundation for a very interesting project.
HoloCure is a different type of game. Its not an adventure platformer like Nui Nui Quest. Its like comparing Super Mario to Pac-Man. There really isn't a way to compare them.
As far as graphics, music and sound, they are both on the same level, that much I can say.
But gameplay wise they cannot be compared in any way, so I cannot say one is better than the other. I do think HoloCure is better than Vampire Survivors, however.
Well, so far I like what I see. As for my thoughts, I think that having the game support a controller instead of just using the keyboard would be nice. The demo level had the right difficulty for a shoot em up's first stage, but I am guessing that the difficulty would increase in each level as you progress, and a shoot em up is more enjoyable with a controller rather than using the keyboard.
I am guessing the game has some lore, from what one can see during the stage, and that is a good thing because players like it when games have some lore behind it, we like to know why we are shooting the enemies. Even if its an ero game it should be fun, because while the ero might get some players to try it out, the fun is what will keep them playing.
The graphics are, of course, the strong point of the game. The characters look amazing, the backgrounds too. And the designs are well done. The sound could use some work since the voices were being too quiet when compared to the background music, but that is a sound volume issue, not a quality issue. The voice acting and the music itself were fine.