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peterpants

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A member registered Jun 27, 2017 · View creator page →

Creator of

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fun little game. sounds like morrowind music

This is fantastic!

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Yes! Thank you for sharing that

You mentioned you wouldn't do it this way again - what would be your alternate workflow?

I've been using AssetPlacer and have found your terrain kit to be the easiest to work with

Maybe I'm imagining it but wasn't there a custom importer script with this asset at one time? So when you imported the GLB/Blend file it would save all the objects as scenes? Is there a way I can get that script? I'm having a hard time finding anything helpful on google

wow nice fishing pole model! did you rig it yourself? is it available anywhere

cool. are these compatible with the mixamo/humanoid skeleton by chance?

Thanks for adding support for this! I really like your plugin

Really solid base for a game. I can tell you've put a lot of effort into this. I particularly enjoyed the blinking animations: weapon reloads, and the plane flying in the background of the intro. all very nice. The camera sway didn't feel great. I'd prefer the sway only be applied to the weapon or crosshair and not the entire camera view. Hmm..I didn't notice it until later in the game though so I wonder if it may have been a bug after sprinting? Perhaps it didn't reset to 'idle' afterwards. idk.

Do you have any plans to sell any of the assets? fps animations/character rigs? maybe on itch.io or unity store? there are not many options for this style of art at the moment. it might be popular

either way thanks for sharing! cant wait to see more

Wow very well made for a short demo. I love everything about it.

Very cool asset pack! It would be cool to have some fantasy items. Something like this https://open3dlab.com/project/32539/ but a legal to use version for publishing games

nice

Where are the textures from? Did you create them from scratch? What's the license?

i don't see the texture file

Big fan of your Unity assets. Any chance of some Godot assets? :]

Nice! I bought this in Unity and remember it being very easy to use. I appreciate you porting this over to Godot!

Great asset for $3. Thank you!


this is great!

I like the style of this.  Can you provide any info about the textures? Did you make them?

Really enjoyed this game! Thanks for sharing!

On the second level I noticed I wouldn't be able to progress if I destroyed the shielded pylon before it was assigned as an objective. Also if I died and restarted at that checkpoint the pylon would be destroyed but the objective would be to destroy it. I had to restart the level completely to get past it.

Otherwise though the soldiers dialogue and chatter were hilarious. The reference of space force lmao. The intro screen 10/10. The helicopter casually flying through the air next to UFOs. Lots of fun little details

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Nice! The intro sequence made me lol

The game crashed after I picked up a keycard on the third or fourth level though

Rocket Bots Beta community · Created a new topic Cool game!

Enjoying playing the game! Did you make the strafer godot asset? That's what I was originally trying to find but stumbled on this lol. I like the powerup pickups and the different weapon abilities. Are you working on any other titles? If you need any testers sign me up

are these your own models you've made? what about the textures? id like to avoid any issues if i use these in a commercial game

Thank you!

Love this art style! Do you have plans to offer additional formats? Perhaps glb/gltf?

is the goose sleeping

I notice some of the scenes contain things I would imagine have copyright claims. Particularly the cereal boxes (tony the tiger) and book covers (hunger games symbol). Do you think they would be safe to use commercially? I might modify them a bit just to avoid any potential problems

I love these models. I purchased the megapack before the last 3 items were added. Do I have to buy the pack again each time a new weapon is added? I do not see the new items in the pack download.

Is it possible to have this effect but with full color support? keeping the depth outlines and drawing sketched line shading?