it is possible but unfortunately it’s tricky and you really have to angle the shield so it is facing the beam source - so your character is moving sideways. You need to move the mouse cursor so it’s near the beam source and then move sideways with the w key. My son also ran into difficulties doing this though so it’s possible there is a big if with the hit box of the shield
petrocket
Creator of
Recent community posts
Thanks for pointing this out! I forget these might be necessary first. You can download the 2015 and 2019 redistributables directly from Microsoft here: https://support.microsoft.com/en-us/topic/the-latest-supported-visual-c-download...
I forgot to mention I was streaming the dev on Twitch, you can skim through the broadcast videos here if you're interested: https://www.twitch.tv/petrocket/video/1132418851?filter=archives&sort=time
Nice to see a web game! It took me a bit to realize my character was the smiling one. For some reason on my browser "Chrome" the prayer and raising light of hope buttons didn't seem to improve their mood. An interesting mechanic that might have worked here would be to make the squares darker as the nearby people get more sad. people who are happy (like your character) would be fully bright, but sad people would be in total darkness and if you don't do anything the whole board gets black, but if you succeed it's almost completely lit.
Sitting here waiting for a compile to finish and thought I'd share some progress.
Game idea
You're an apprentice in the Adventurer's Guild sent to rescue a local who is lost in the cave of darkness.
Completed
- Initial player controller
- Beam emitter enemy
- mirror shield
- basic trap
- basic reward (health)
- basic gameplay (death = lose, enemies defeated = win)
In progress
- lunch
To do
- mirror sword
- rescue local
- basic level
- graphics polish
- audio