Also the atlas does not include the arrow and this is on the stand alone version if that wasn't clear sorry
Phailak
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I assume the answer is no but in case I missed something, anyway to change the dimension on custom parts? For example shield, I wanted to make a riot shield which are typically longer. The template guide only allows for short shields, any way around that? I tried going beyond the boundaries but it won't allow the creation, which makes sense.
Hi,
Bought the app a few days back, working great except when I export PNG on stand alone, I use my own custom preset with res of 256x256, scale of 0.25, xoffset -0.75, yoffset 3.73. Exporting first animation (say idle) works great but then if I export walk for example, it will create the right files for it BUT also create the same frames using the previous name I saved with? Small bug, I just delete the extra files but thought I should let you know. If you need more details, let me know
I guess when you come up with gameplay, you assume everyone will know what to do, I like the idea of a tutorial and as you said at least put osme minimal info.
There is a hint box that appears at the bottom any time you mouse over something but I guess either the info isn't enough or it's not obvious you can do so. I need to spend some time figuring that out.
Really appreciate it!
Block-Aid is a mix of puzzle / strategy.
Enemy units race down towards your defenses, you have to move your own units to intercept them before they can get past your last line of defense and lose. Rock, paper and scissor type of fighting, swordsman beat spearman, spearman beats horseman, horseman beats swordsman.
Story mode provides 25 levels of challenges with special unit bosses every 5 levels.
Survival mode pits 15 random units against a never end string of enemies, survival time is logged and kept on a leaderboard (available in game and on the site)