Legit thought it would be long enough lmao
Phoebii
Creator of
Recent community posts
Light of the Locked World is a fantasy role-playing game inspired by oldschool MMORPGs.
Start a new life and find your way in a young world threatened by a mind control crisis.
Features:
- Everpresent darkness: The disembodied voice, the iron merchants, the fallen royal family, the dead city, the abyssal stones, the sunken sarcophagus of an eschatological entity - it’s all linked. The light is above the abyss, can you save it?
- Unusual setting: Enter a struggling world inspired by the Baltic States, learn auric magic that powers an industrial revolution, become hooked on this strange mix of fantasy, steampunk, western, and isekai genres.
- Humble beginnings: With no grand legacy or special powers, our protagonist starts as an average citizen, making your rise to power that much more satisfying.
- Modernized oldschool: Impactfulness and simplicity of oldschool RPG meets modern-day streamlining, aiming to deliver the best of both worlds.
- Open and atmospheric world: Freely roam in a world with lively settlements, lush meadows, desolate deserts, and massive structures.
- Intense combat: Conquer the lawless lands with the game's real-time combat system - wield magical, mechanical, and medieval weapons, perform and dodge deadly attacks.
- Extensive character development: Build an arsenal of equipment for your character, master combat and crafting by leveling classes, earn faction respect, learn spells.
- Play together: The game has local multiplayer support for two players - cooperate to overcome challenges or compete for territory and resources.
Hi! Thanks a lot for your kind words, I'm delighted that you enjoyed the game!
I am working on the sequel, in finishing steps right now actually - https://store.steampowered.com/app/1786910/Magic_of_Spring/
I'm going to save your fanart and treasure it forever =p
Really captures the torment of soulless Aeon.
This is what happens when the game is compiled with YYC - works fine in VM? -
############################################################################################
ERROR in
action number 1
of Create Event
for object control:
Expected a native_cursor, got { __ptr__ : 0000021D30ED0CF0 }############################################################################################
gml_Script_native_cursor_set_framerate (line 5)
gml_Script_native_cursor_create_from_sprite_ext (line 16)
gml_Script_native_cursor_create_from_sprite (line 5)
gml_Script_window_set_cursor_sprite (line 3)
gml_Object_control_Create_0 (line 5822)
That's the code:window_set_cursor_sprite(spr_cursor, 0);
Help! :)
Oh man, I hope you'll recover swiftly :o
Also, waw, the game is very cute! Keep it up.
"The stories of making your dream game first and failing hard, were all over the internet."
Eh, that's noise. They are probably talked about situations where financial success was required. Making money from games is really hard, but having fun and exploring your creative capabilities and needs, gaining experience is really easy, so just relax and have fun.
Well, any progress is good, even if a little: +1
"I think one of the main issues I have is that I can over estimate what I can do in an amount of time. I though 10 days to do the main coding, 20 days for 10 levels. It took from the top of my head 12-14 days for the main coding and 16-18 days for 4 levels."
Oh, god, I've been making games for 8 years now and I have this problem all the time. The only advice I could is: Double the expected time and pray to lords of chaos that it'll be enough.That's a beefy Post-Mortem, nice. If you can give so much effort to this, I'd guess you'll be fine.
"I found keeping everything as a simple .txt document to be the most effective for me."
That doesn't sound like a bad idea at all.
"As the old adage goes: "No plan survives first contact with the enemy," and I think that's especially true when it comes to any sort of creative endeavor."
Big true.