My major complaint is that this is super easy to cheese by repeatedly rubbing one of the 2 hearts against a wall, don't really know how to fix this tho :/
Pholidia
Recent community posts
Okay first thing I notice when I start: the music. This music is incredibly good, gives a really energetic vibe. Art is pretty good as well.
Gameplay is interesting, often just found myself staying at the fountain and moving one crystal around while spamming fireballs. Maybe ramp up the difficulty more over time while making upgrades more impactful so the player has more incentive to keep every crystal alive? It was decently replayable, although of course some more maps or weapons would have helped. In terms of controls I'd rather have had the fireball on right click so I didn't have to bend my hand around as much.
In short, the core concept for the game is great. This definitely has potential.
So, now that I beat it, here's some of my opinions:
This game is surprisingly addicting, and a lot of the mechanics were pretty clever, though I still have some small things I'd change. First of all, towards the end of a run the game can get a little repetitive, which I guess is just due to the nature of the game. A few of the rooms are also clearly worse or better than others. Think the zombie room, fountain ofc, and the bombs room (I don't like the bomb room). The main that's missing imo is the feeling of your character themselves improving, which is often one of the most fun part of a roguelite. I suppose you could do this with some ability you get a number of limited uses for whenever you pass room x, which might also help in the repetiteveness department.
Anyways I'm not a programmer or anything so I don't know how easy these things would be too change lmao
Not bad not bad, let's see...
First of all I really appreciate your character's animations being in the same tempo as the music. The gameplay was basically a solid loop of "Talk to person, get item, repeat." although I guess that fits the theme(?) It was pretty satisfying to get a little further each reset tho, even if that limited the length of the game
This is really awesome!
It reminds me a bit of a top down DOOM with the "shoot all the f**king monsters with ALL the guns!" I also liked the paralax effect you made for the map! (Also can we take a moment to appreciate the music?)
Things I would change are make it easier to switch weapons, number keys did not work for me... And just add more stuff, more enemies like ones that charge to you in straight lines, enemies that shoot back at you and big "boss" zombies that take long to kill, more weapons like a long range sniper and maybe powerups? I could see speed, damage or health powerups fitting in nicely with the rest of the game!
So... this is a great game and I think I have some ideas that really could make this a game that many people would like playing!
First of all, maybe add some lines on the ground or some way atleast to change movement way like one where you cant go left right but can jump instead or one where you are constantly pulled to the middle.
So also, (if you can because I know this will be VERY hard to make) make a level editor! Here you could make levels by placing obstacles and play them and maybe you could upload them :)
I think that if you implement those (if you can) and other peoples ideas if they have some, this could be a BIG game!