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picklejarpotatoes

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A member registered Jul 11, 2021 · View creator page →

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Loved the atmosphere! There was always this uncertainty of whether or not whatever was outside the bunker was going to break in or not, which made for very tense feelings. I really enjoyed the simplicity of the gameplay too—in horror games, feeling stuck on a puzzle or something really breaks immersion in my opinion.

My only qualm is that the endings feel like they could've been more fleshed out. Like, the endings feel a little too simple (unless you were going for simple endings so the player has to interpret what happens?).

Overall, great job! Looking forward to whatever new games you'll release :)

Excellent story! I normally think text based games are simple, but I really enjoyed how you made a part with "quick time events" and implemented waiting as a mechanic.

The true ending was also quite cathartic. After that, the title of the game takes on a whole new meaning :)

A short, fun game! Though, does turning off the flashlight actually do anything to help avoid the monster? Or is it purely a visual thing?

Excellent game! I agree with another commenter that spamming rolls is a bit of a "cheese" strategy. In the section where you had to fight through a bunch of enemies to get back to the surface, I was able to just ignore every enemy by rolling through them.

Another thing I would've liked to see is being able to roll forward while stationary. Often, I would be shooting something, it would come close, then I would press down to try and roll through it. But then I forget I have to be moving to roll and stand there foolishly  while something rips apart my entrails. It just felt awkward having to press two things to dodge.

Other than that, the art style is great and you do a good job of not over-explaining the situation, leaving a decent amount to player imagination. 

Fans of SCP will love this!