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PicoLate

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A member registered Aug 02, 2019 · View creator page →

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Delightful read.  Thanks for writing it all out.

This is superb!  Unfortunately I can't rate it because I didn't submit anything to the jam, but if I could, I would give it full marks.  What surprises me is how much it feels like an NES game.  Even though I'm well familiar with Pico-8, somehow I think I could be convinced this is a genuine 8-bit title.  Something about your use of palette swaps for transitions, use of scrolling backgrounds and small sprites, the style of the cutscenes and the color palette itself feels very Nintendo-esque.

This is terrific!  Awesome concept, lovely art, jammin' music -- reminds me of a Nitrome game when they were at their peak.  Mark Brown's gotta mention this one for sure.

This is hilarious!  And a pretty original take on the "only one" concept, too.

That was excellent!  I love the evolution in the boss patterns and the new skills.  Good level of difficulty, too -- albeit very challenging on my laptop touchpad!

That's a dark interpretation of only one -- the only human left!  I admit I have trouble understanding how the core game play works -- what items are beneficial, and what aren't.  I really like the way you set up the reflection of the broken Earth in the astronaut's visor in the beginning, very evocative.

It's a fun game!  I had trouble understanding how the explosion patterns worked until I figured it out, but the concept is clever and you could expand it into a nice full-scale browser game.