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ok this is surprisingly interesting, but unfortuantely there are quite some improvements needed:

-first of all the font: it's not really easy to read into it, but it's a nice touch that you made your own 
-second: the player control, the ships turns really slow and there is no backward, forward movmemnt it's really jumpy and this means sometime you shoot an asteroid in front of you and it splits in your direction and you have no hope to escape, if you can add an acceleration and inertia mechanic it would be really interesting (there are plenty of tutorials online
-third sounds: sound it's really important to give feedback and engaging the player, you can evn look just for some free sample online if you can't make your own
-fourth: more UI, there is no way to stop or exit a game,  the map itself is at a different ratio than window so there is a gap on the bottom, maybe you can se it to put some more stat (more visible ship lives, gathered resources, number of waves remaining and so on)

overall i enyojed it and for a first time solo developing it's quite solid!

big bug: once you pass the first system you can travel even going to negative hydrogen so you can spoil yourself all the game!

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I feel compelled to say that I didn't actually make my own font, I found it online. Just don't want to take credit for someone else's work! I agree about the readability: I kind of backed myself into a corner with some of the setup that meant I couldn't adjust the font later. I guess it's all a learning process, right? Not being able to move backwards is part of the mechanism of the original asteroids game, but I see what you mean about it not being the most fun to deal with. I definitely need to mess around with the controls so they're better to use. The sound and UI were things I had planned but never got around to, unfortunately... a week is much shorter than I anticipated. And finally, thanks so much for the bug notice: that really is a big problem!

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i finished the game by it's own rules (no hydrogen free voyages ahahah),  it feels a bit repetitive due to enemies not being randomized (some even have  spawning point overlapping the ship spawn so on wave end you spawn and lose a life instantly), another issue is the margin out of the map, i get why it's there but some asteroid get stuck there and you have to blind fire to destroy them, all this to learn for maybe a post-jam update/revision?

as for the movement/control i got used to it but i have to say a more engaging one would really add something to the game

i know a week is not so long because i had to publish an unfinished game to!! so i feel you