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PIllBugGames

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A member registered Jul 26, 2023 · View creator page →

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I'm really glad you enjoyed the game! Thanks for all of your feedback. I could definitely see a skill shot being a great addition to the game. I will need to improve the tutorial to include teaching right click as a "stand still and shoot" option.

I agree with Zizaco on these points! 

I would not be able to participate as frequently as every 3 months, and I believe engagement would be higher if it was less frequent.

The monetary prize is a great incentive for new indie devs looking for opportunities to get their games on steam. Finding a sponsor for the monetary prize would be the best solution all around. I am not opposed to a small entry fee for the jams if necessary, but I worry it would prevent many people from joining the jam.

I am going to have to rewatch Terminal now, I forgot that movie existed. This was a fun take on Sokoban, really enjoyed the implementation. Especially thought the tutorial gifs were very well done. I hope you can update it with more levels and add code to enforce the "all in at once" rule. Awesome job!

Thanks for the feedback Zizaco! That's a great point about the controls and fluidity of movement, I'll think about how to add different control schemes like using WASD for movement.

(Looking at Brandon's comment) I felt the flappy vibes as well. Frustrating but fun concept. It really would have helped if the platforms has some indication of which direction they can move in.

Wall of flame was 10/10. Hero to Zero was a fun concept, losing powers worked well to heighten the tension.

Really fun game, and I liked the twist on using the changing stats to navigate. Would definitely have preferred the restart button to not be right next to the shoot button, but that might just be me =)

Good idea, wish there was more "down time" to think about the levels and react to things without it constantly resetting. Otherwise pretty interesting!

An ambitious project! I don't know how you could have made 100 different levels in the time of the jam, but I loved what was there. The game loop was solid, and a good concept.

Fun concept, I enjoyed the unique upside down platforming. Unfortunately couldn't get past the ghost blocks/'alien ship', seemed to make jumping to the next area impossible. Lots of dialogue! Intriguing story. Hope you can update the game to fix any bugs.

Awesome game! Loved the theme and the game mechanics. The minion control felt a bit rough, but got the hang of it after a few tries. Wish there were secret blocks and alternate exits that don't kill you on the first stage XD Music was excellent.

Don't add new features an hour before the deadline. I added one menu item. 

Just one. 

And everything broke. Game wouldn't start. Bugs are ten times more stressful to fix when they show up while the clock is ticking down. Fortunately, we fixed ours in time to submit. This game jam was a lot of fun, and it's the first one me and Zi Anna have submitted to. Hope everyone else had a good time as well, I'll be checking out everyone's games tonight and tomorrow.

Thanks for hosting the jam Josh, looking forward to the videos!