Hello Quoror8! You should be able to use the shortcut "Shift+Windows Key+arrow key" to move the window. Alternatively, "Alt+Enter" should enter windowed mode and let you drag the window around. Let me know if this doesn't work, and I'll see if I can add a solution to the settings menu.
PIllBugGames
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Hey everyone! The Drop Command Alpha Demo has just launched, and I would be very grateful for your feedback.
Drop Command is a Mech Combat sim with combined arms, large scale battles, and procedural missions. You can pilot everything from Mechs and flying VTOL units, to Tanks and Battle Armour. You'll call for reinforcements, or orbital bombardments, and give battlefield orders from the tactical map.
I've been working on this game since 2021, so I am very excited to finally have a playable alpha demo to share. I am very interested in feedback about the moment to moment combat and game feel, and would love to hear what you think can be improved. Because this is an alpha demo, there are likely to be bugs and issues. Please use the reporting form in game or the itch forum page to let me know if you encounter any issues. The full demo will release later this year, once all of the kinks are ironed out.
I hope you enjoy playing Drop Command!
I agree with Zizaco on these points!
I would not be able to participate as frequently as every 3 months, and I believe engagement would be higher if it was less frequent.
The monetary prize is a great incentive for new indie devs looking for opportunities to get their games on steam. Finding a sponsor for the monetary prize would be the best solution all around. I am not opposed to a small entry fee for the jams if necessary, but I worry it would prevent many people from joining the jam.
I am going to have to rewatch Terminal now, I forgot that movie existed. This was a fun take on Sokoban, really enjoyed the implementation. Especially thought the tutorial gifs were very well done. I hope you can update it with more levels and add code to enforce the "all in at once" rule. Awesome job!
Don't add new features an hour before the deadline. I added one menu item.
Just one.
And everything broke. Game wouldn't start. Bugs are ten times more stressful to fix when they show up while the clock is ticking down. Fortunately, we fixed ours in time to submit. This game jam was a lot of fun, and it's the first one me and Zi Anna have submitted to. Hope everyone else had a good time as well, I'll be checking out everyone's games tonight and tomorrow.
Thanks for hosting the jam Josh, looking forward to the videos!