what engine did you guys use?
CowCat
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Hey guys!
I'll be hosting a game jam on new years in hopes of promoting a fun and creative start to 2019! This Jam is for all skill levels, beginners to advanced are encouraged to participate! The main goals of the Jam are- improving your craft in game development (You should at least be a fraction better at programming than you were before you started!) and thinking creatively or outside the box!
>> This jam starts soon! Don't miss the opportunity! <<
Official Jam Page: https://itch.io/jam/2019-new-year
Hi, I'm using GMS2 (Game Maker Studio 2) and I'm wondering how I'm able to make it open source. I'm aware that GMS2 allows you to save the project as a Game Maker Project File where others can view the source code if they have the engine already installed. However, I'm assuming that most of the people here don't have GMS2 on their systems so, how do I make my project open source?
Hello!
I'm Pilocide, an indie games developer who aspires to one day code games which sell. This is a submission of my first game, Dismute. Dismute is a casual-arcade game which appeals to gamers who are seeking for a fun experience. In the game, you control a white square and the objective is to avoid the red squares which roam around the room. If you make any contact with these red squares, game over. The level progression system works as follows. When the level increases, so does the number of red squares in the room. Also, the speed of the squares increases every level increment making the game progressively harder. There is a highscore system (highest level survived ) in Dismute which allows you to compete with your friends to see who has a better score.
Additional Info
Since this is my first game, I really need feedback as to how I went with this game, how I could've improved and what I should have done better. Also, if you did enjoy the game. why?
DOWNLOAD: https://pilocide.itch.io/dismute