Heck yeah! So excited to see the final version. At least, until Netflix options this story for an original film...
Piltdown Man
Recent community posts
I enjoyed the demo! The art, animation, and humor are quite nice. I do notice that there are some typos, misspellings, and oddly worded phrases! I recommend getting some proofreaders or doing a closed beta in the future for help with catching those things, because it will improve the game even more!
I'm noticing different commands behave differently in different rooms. "Get water" has a very long explanation in the hidden chamber, a "you can't get that" by the pond, and in the room with the tanks the game doesn't seem to register that there's water there at all.
As a result, I am a little stuck! I am at 23/32, I have the cover ("lid" would be a good synonym to add, especially because cover is a verb as well as a noun and I am not sure if that is fooling the parser) and the radioactive fish. I understand that I need to wash the fish, but:
1) I have tried a large number of commands to use the empty sink. I have tried looking for taps, use sink, fill sink, run water. I even tried using the cover as a substitute dish thinking that this might trick the sink into thinking it was dishwashing time, so that it would fill up. The parser did not recognize a lot of these commands, but I gather that the sink isn't working.
2) Since I can't wash the fish directly in the pond, I want to take some pond water elsewhere. My idea is to get some of the water, but all I have is the cover. I want to scoop the pond water out with the cover, kind of petri-dish style, to move the algae to another body of water, like the fish tank or the gemstone pool.
A way to inject hints might be to implement an "ask about" function with Audrey. I have no clue what to do with this cover, to be honest. Also, "call audrey" might be a good synonym for "use computer".
Really happy to finally be able to play this! I am very excited for the full release and will absolutely be backing the game. The art is lovely and the care and attention to all of the custom responses is extremely fun to explore. I definitely found a few unexpected Easter eggs as well.
What kind of of wacko young girl keeps a venus flytrap and a pirhanna as a pet? And with that messed up family situation? It's no wonder she's having trouble sleeping!
I really took my time exploring and trying lots of stuff, but I found the difficulty pretty breezy overall and would have been able to complete most of the required puzzles in about twenty minutes or so if I wasn't taking my time.
I did get massively stuck on one puzzle: warming the milk. I eventually worked it out, but I feel like there were several equally viable options that kind of red-herringed me away from the intended solution. First, there were the matches and candle that Lucy decided she did not want to pick up - that would be an elegant solution. Also, I was convinced the lightbulb in the hall would be able to do the job. Finally, I know how hot old laptops get, so I wanted to sit the glass on the computer and turn it on. This puzzle might do with a bit of tweaking or signposting in the full release.
Also, small bug (literally), a hotspot for the fly seems to remain in Lucy's bedroom even after the little pest has been relocated.
Congrats on the release of the demo and wishing your kickstarter campaign the best!
The game is this good and was also uploaded more than a full day before the deadline?! Heck, if @hardwidge had used the full two weeks, this game might give some AAA titles a run for their money! A Lucid Adventure was already high on my wishlist, but considering the quality of this jam entry, it just makes me all the more eager to try it out!