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Pin0cchi0

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A member registered Jan 08, 2024 · View creator page →

Creator of

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First, aesthetically, the game is really good. It has a charming hand-drawn feel, and the SFX and music are nice—nothing much to say other than it's well done. However, when it comes to gameplay, I’m a bit frustrated because this game could be much better than it is now. It has amazing potential.

I like how you implemented the enemy encounter system; at first, I thought it was going to be turn-based, but then it shifted to a side-scroller, which reminded me a bit of Undertale. The dodge mechanic is a great idea, but I didn’t like that I couldn’t move left or right. It didn’t feel good, and sometimes, no matter what I did, I still got hit. This might be due to projectiles having random creation times or something similar, which made it frustrating.

Now, when I said this game has great potential, I meant you could have made each enemy encounter unique. For example, the first could involve dodging bullets, the second could be bullet-hell style, and the next could involve platforming. I’m not sure why you only included one type of encounter—maybe due to time constraints or focusing on other aspects—but overall, it’s a great entry. I hope you all continue making amazing stuff like this!

This game is really impressive! Aesthetically, it gives off the feeling that you're in autumn, preparing for winter, which seems to be how you’ve implemented the theme. Gameplay-wise, it’s also quite fun—I'm guessing it's inspired by bullet heaven games. I really like how you implemented the upgrade system, allowing you to either improve your house or find buffs in the wild or by defeating enemies.

The only criticism I have is with the balancing and difficulty. For example, you can easily exploit the throw mechanic to beat the entire game without much effort. The only time I felt truly engaged was during the final battle, and I’d love to see more of that kind of challenge throughout the game. Overall though, great job!