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(+2)

First, aesthetically, the game is really good. It has a charming hand-drawn feel, and the SFX and music are nice—nothing much to say other than it's well done. However, when it comes to gameplay, I’m a bit frustrated because this game could be much better than it is now. It has amazing potential.

I like how you implemented the enemy encounter system; at first, I thought it was going to be turn-based, but then it shifted to a side-scroller, which reminded me a bit of Undertale. The dodge mechanic is a great idea, but I didn’t like that I couldn’t move left or right. It didn’t feel good, and sometimes, no matter what I did, I still got hit. This might be due to projectiles having random creation times or something similar, which made it frustrating.

Now, when I said this game has great potential, I meant you could have made each enemy encounter unique. For example, the first could involve dodging bullets, the second could be bullet-hell style, and the next could involve platforming. I’m not sure why you only included one type of encounter—maybe due to time constraints or focusing on other aspects—but overall, it’s a great entry. I hope you all continue making amazing stuff like this!

thanks so much for your feedback! Yes due to time constraints we couldn’t fully flesh out the battling, it was supposed to be the enemy sends out different types of projectiles and you jump over them (it is currently too hard lol, is based on the internet browser dino game when you have no internet) then it’s your turn and you try to jump into status buffs and spells that determine how you attack. There was also supposed to be more than one enemy, but ran out of time! We were inspired by undertale! We will def be updating to include more and fix the projectiles, I hope you can wait for it!