Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pipiolo Studios

28
Posts
7
Topics
2
Followers
1
Following
A member registered Dec 05, 2021 · View creator page →

Creator of

Recent community posts

Hi Im creating an Application for a Mall Way Finder for user to find their way to a particular shop/space of interest like those way finders we can see in some Malls.

This is a demo via web browser for test. Users interact with it via mouse click. Please give some feed back on what to improve for example when identify a shop and click on Find on Map button the way Im currently showing the path towards that shop using dots doesnt seems very nice any ideas to improve it?

Also accept any other feed back to improve the user experience.

This is the link: https://pipiolo-studios.itch.io/mall-way-finder

Hi, this is a sample application for a Shopping Mall Way Finder. The application is intended to help visitors to find their way to the shop/space of interest. It is intended to run via web and using a touch screen same as those you see on the shopping malls. In this sample can use the mouse to interact, select the category of shop you are looking for navigate through the menus and click to seethe shop address location and press find on Map (under the Shop QR Code) to see the application show you the way towards that space in the map. it is that simple, please give it a try and let me know if there is any bugs or if you have any feedback. Better to play it on Full screen 1080p resolution.

Currently as this is a sample/demo there is only three categories with Shops available:

- Electronics

- Fashion

- Food & Restaurants


Also some of the info  like shop phone number, Web address & QR Code always the same regardless of what shop it is this is intentional as it is not part of the test so to save time.

This is an image of the application:

You can play it here: https://pipiolo-studios.itch.io/mall-way-finder

(1 edit)

Hi, this is my latest Mini Game. Some Aliens has invaded our Backyard and we need to get rid of them with our hammer!!!

Here a game play footage: 

The rules:

-Use the mouse left button to click anywhere in the screen to smash with the hammer.

- Smashing an Alien provides you 5 Points

- Smashing a Bomb will be -10 Points

-Smash a clock will grant you +15 seconds extra to play

-Smash a 2x item and the points earnt when smashing an Alien will be times 2

Note: the 2x item is temporary and accumulative/incremental this means when you are in 2x state and hit another 2x it will increase to 3x and so on until 5x.

You can play the game here, have fun and leave some comments or your highest score: https://pipiolo-studios.itch.io/garden-invaders


Added screenshot, thanks for highlight, ;).

Due to some issue with the window size previously cannot see the full screen but that has been solved. Also for better view click on full screen in the bottom right corner.

(2 edits)


This is the result from the Unity Learn with Code course. Although it is a prototype is yet fun. Give it a try and see how much points can you get, you got only 3 tries.

It is a browser game. You can play here: https://pipiolo-studios.itch.io/king-pinball

To play use the mouse left click to get started and push the ball. The longer you press the more strength will be applied. Later use the Keys "Z" and "X" for the flippers left and right. Enjoy!!

Hola, deberias incluir almenos los cntrolles del juego por ejemplo en el menu podrias tener un boton the controles y ahi explicas los controlles. me tomo un tiempo saber que se juega con el raton solamente. Pressionar y mantener el boton izq del mouse para que el player siga el movimiento derecha e izq. Solo juge hasta el nivel 3. Estaria bien que con el incremento de niveles tambien hubieron nuevos desafios. al Parecer solo hay un enemigo y las monedas yesos son todos los componentes del juego. Estaria bien ponerle mas variedad. Pero en fin si el objetivo es cnseguir esas estadisticas via google entonces supongo que el juego es algo secundario y ese caso cumple su funcion.

Hi Alexanda,

Thanks for the comments, yes the Ship rotation has been already implemented satisfactorily and yes there will be an end of stage Boss after every stage. 

Thanks again for your feedback!! :)

Thanks for the suggestion. Absolutely will consider that, also it will not affect the bullets direction when shooting. And should be quite easy to implement.

Thanks again.

Hi, thanks for your comment, it is a scrolling shooter bottom to top. Currently the scene is not moving but it will and yes the pirate ship is always looking the same direction intentionally. The new areas will apear from the top same as the enemies. in an earlier state was considered the rotation of the ship and then shooting on that direction, but the idea was drop as the controlls would be a bit of a hasle.

Hi,

this is a video of the early progress on our game "Just Pirates". What do you think about the look and fell? Is the cameras viewing appropiate?

By the way it is done in Unity and on the back view we can see on the stas is reaching about 600k triangles. Is it too much? Because it is still in early dev and later on there will be enemies etc on the screen and definitelly I think this number may increase to about 1M triangles.

Here the video:

thanks in advance for taking the time to comment your feedback.

Hi it looks great I think posting some video would be great.

Nice!!, I wonder if there are different levels.

Hi, those images are very cool, but I suggest to upload a video so players can see how is the actual gameplay.

The new Version is already ready to play. We have change the whole mechanism for the movement of the Energy Ball. So this should be a better and more stable. During the test run no issues where observed. I hope you can enjoy the game.

After some reported issues we have re-build some of the game mechanics for a better performance and stability. Please for the best experience download the Windows Application.

It looks very intense!! Nice work.

Hi, The new update is ready, some minor bugs has been repaired.

While the Web version works great we do recommend to download for windows as the windows versions perform much better.

(1 edit)

There are some reported issues, a new version is on progress and will be available soon. Keep tune.

Thank you so much for the feed back. The (R) item will reset the energy ball speed to the min speed. The energy ball will increase the speed with every touch of the paddle untill reach the max speed (values variable with the game dificulty setting). Btw the explanation for each item effect is in the tutorial. 

Thanks for the report of the ball getting stuk on the right. It is not suppossed to happen. However i detected this issue and did a script to force the ball to move away from the wall when stuk (what apparently is not working). And yes when the ball hits the paddle on the right side there is a change of direction accordingly. I will need to revisit the script when the ball is stack. Thanks again for the comment and reported issue.

The game has been updated:

  • Added more visual effects 
  • Adjusted speed of the paddle to make it more responsive to user click
  • Adjusted speed of the Energy Ball for all different difficulty levels (now it is easier), previously versions Hard was too hard.

And now able to download the demo for Windows where it performs better than WebGL.

Woah very nice job, I love the graphics and environment.

Definitely with face. Faceless looks a bit scary to me 😅

Hi All,

I would like to have some sincere feedback about this game, it is my first game with Unity which started as a learning project however I think it could have some potential. please give it a try and let me know your feedback in general. Like how the controls feel, if the speed is adequate for the different difficulty levels, the final Boss is too easy, etc, etc.

You can play the game here: https://pipiolo-studios.itch.io/blocks-attack-demo

There is a video there so if you run out of time can see the video (3min) and from there could have some feedback as well.

Your feedback would be much appreciated.

Thank you in advance.

The Controls feel quite nice and the pixel art is also good. Great job!!

The environments look very realistic. And the GUI is also quite nice.

Maybe the car movement left/right needs some polish like a bit of drift to make it more realistic as well.

Nice Job!!

This is my first project, a simple classic arcade game. In the form of a demo for players testing and feedback.

About the demo

This demo consist of 5 stages from the first chapter "Mercury" and a Boss. The final game will have a total of 9 Chapters and 10 Stages each with the respective Boss.

About the Game

Year 3020, some stellar bodies has appeared around the Solar System all of a sudden. Recent studies reveal those are a menace for human live, join the colonel Truman in his mission to defeat the thread.

A classic arcade retro game but with nowadays graphics and visual effects. Simple game mechanics. This game is all about blocks, different types of them, basic Blocks, moving Blocks, items Blocks, key Blocks, etc. What are you waiting for? give it a try in the below link.

 https://pipiolo-studios.itch.io/blocks-attack-demo

Game Images