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Blocks Attack Retro game Feedback

A topic by Pipiolo Studios created Dec 20, 2021 Views: 287 Replies: 4
Viewing posts 1 to 3

Hi All,

I would like to have some sincere feedback about this game, it is my first game with Unity which started as a learning project however I think it could have some potential. please give it a try and let me know your feedback in general. Like how the controls feel, if the speed is adequate for the different difficulty levels, the final Boss is too easy, etc, etc.

You can play the game here: https://pipiolo-studios.itch.io/blocks-attack-demo

There is a video there so if you run out of time can see the video (3min) and from there could have some feedback as well.

Your feedback would be much appreciated.

Thank you in advance.

The game has been updated:

  • Added more visual effects 
  • Adjusted speed of the paddle to make it more responsive to user click
  • Adjusted speed of the Energy Ball for all different difficulty levels (now it is easier), previously versions Hard was too hard.

And now able to download the demo for Windows where it performs better than WebGL.

Nice game! I like that everything has visual & sound feedback fx like even the ball hitting the walls particles. I think the blue/red blocks would benefit from a partially broken visual so you see how many times you have left to hit them to break. On 1-5 I got an (R) thing from the colored block but not sure what it did. Then I got stuck with the ball on the right side just going up and down in a straight line along the wall without a way for me to unblock it other than lose a life. I think for that reason games of this type usually apply a directional force based on the area of the paddle the ball is hit (so for example since I was hitting it on the far right side, and right direction impulse).

Thank you so much for the feed back. The (R) item will reset the energy ball speed to the min speed. The energy ball will increase the speed with every touch of the paddle untill reach the max speed (values variable with the game dificulty setting). Btw the explanation for each item effect is in the tutorial. 

Thanks for the report of the ball getting stuk on the right. It is not suppossed to happen. However i detected this issue and did a script to force the ball to move away from the wall when stuk (what apparently is not working). And yes when the ball hits the paddle on the right side there is a change of direction accordingly. I will need to revisit the script when the ball is stack. Thanks again for the comment and reported issue.

The new Version is already ready to play. We have change the whole mechanism for the movement of the Energy Ball. So this should be a better and more stable. During the test run no issues where observed. I hope you can enjoy the game.